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2. In all of the zones there is a special “developer’s box” at coordinates 0,0,0. They are just grey box rooms with no doors or exits. One of the boxes has a clue to a GM only quest written on the wall.
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There are a few zones with GM boxes. They don't all have coordinates. The VP one for example, has cats.
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3. There is a hidden prison, I think under Rathe Mountains, that Senior Guides can bind really obnoxious players to when there is no GM around to issue a ban/kick. The prison has no exit, and you can't use any abilities, items, or spells.
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No idea about a prison in RM, but there is a prison in Qeynos Catacombs where they would summon/bind players. It was just a tiny square tube (maybe 5 steps by 5 steps) with no ceiling.
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5. The default model for mobs is a human male. The Sleeper's model wasn't finished before a guild was able to spawn him, so he spawned as a giant naked human.
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This is how the game is coded. The player has specific NPC models enabled for each individual zone. Like, if you tried to dbspawn a frost giant in EC, it would likely come out as a giant naked human male because thats the default for any NPCtype where the client does not have the correct files for the zone. The default EQ install does (and did) have some extra models enabled for some zones meaning either oversight or incomplete content!
This was actually implemented according to Prathun. I believe it was for a spawn in Najena.