Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #61  
Old 01-13-2015, 02:04 PM
Duckwalk Duckwalk is offline
Sarnak

Duckwalk's Avatar

Join Date: Sep 2012
Posts: 351
Default

Best rumors about classic were the one ones that turned out to be true.

MechaCazic or Team Kreugan best imo.
Last edited by Duckwalk; 01-13-2015 at 02:07 PM..
  #62  
Old 01-13-2015, 04:20 PM
Blizze Blizze is offline
Aviak


Join Date: Jun 2010
Posts: 73
Default

If you logged off in one rowboat in OOT and logged back in you would have been teleported to another rowboat in OOT.

I actually remember doing this rather frequently to get from one island to another, but perhaps the days of EQ playtime during adolescence has warped my mind.
__________________
--
Blizze - Cleric of Bregan D"Aerth
Ansoman - Ranger of Bregan D'Aerth


Blizze - Necromancer of Empire
  #63  
Old 01-13-2015, 05:09 PM
Macha Macha is offline
Kobold


Join Date: May 2010
Posts: 181
Default

Using piercing or slashing weapons would yield lower chance to get high quality pelts as opposed to blunt weapons. Disarming a rare weapon from a mob would make it poof.
  #64  
Old 01-13-2015, 05:41 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
Planar Protector

Yumyums Inmahtumtums's Avatar

Join Date: Sep 2013
Posts: 2,073
Default

Quote:
Originally Posted by Macha [You must be logged in to view images. Log in or Register.]
Using piercing or slashing weapons would yield lower chance to get high quality pelts as opposed to blunt weapons. Disarming a rare weapon from a mob would make it poof.
I totally remember the piercing/slashing rumours
__________________

Yumyums Inmahtumtums - 59 Shaman
Lemonspoon Icebeaner - 52 Enchanter
Yumyums Inmahtumtums - 60 Enchanter
  #65  
Old 01-13-2015, 05:49 PM
Sylexis Sylexis is offline
Sarnak

Sylexis's Avatar

Join Date: May 2010
Location: Atlanta, GA
Posts: 489
Default

The high elf cleric you grouped with really was a girl.
__________________
That which does not kill me, should run.
Sylexis Vhaerun - 60 Dark Elf Warrior
Silvereyes Niteprowler - 55 Half Elf Druid
<Divinity>
  #66  
Old 01-13-2015, 05:52 PM
kaev kaev is offline
Planar Protector


Join Date: Sep 2011
Posts: 1,909
Default

Quote:
Originally Posted by Sylexis [You must be logged in to view images. Log in or Register.]
The high elf cleric you grouped with really was a girl.
hahahahahahahahahahaha
  #67  
Old 01-13-2015, 07:47 PM
Feathers Feathers is offline
Kobold

Feathers's Avatar

Join Date: Dec 2014
Location: Utah
Posts: 105
Default

I was a guide for a few years on live and here are a some stories that GMs told me:

1. The GM hangout “Sunset Home” used to be in the Plane of Air. Once players got access to the Plane, an enchanter was able to go to a certain island, and then use Gravity Flux to fling them up to the GM home. In the GM home there are vendors that sell just about any item in the game, and vendors that sell guide only equipment (100% resurrection gloves and an invincibility ring for example.) Using alliance spells, the enchanter was able to buy these items on a player character.

This stunt caused Sunset Home to be moved to its own zone, and they added a hidden flag to GM equipment: RADIOACTIVE. If a player equips it, it instantly kills them.

2. In all of the zones there is a special “developer’s box” at coordinates 0,0,0. They are just grey box rooms with no doors or exits. One of the boxes has a clue to a GM only quest written on the wall.

3. There is a hidden prison, I think under Rathe Mountains, that Senior Guides can bind really obnoxious players to when there is no GM around to issue a ban/kick. The prison has no exit, and you can't use any abilities, items, or spells.

4. If you use the /kill command on a player, you lose your steward flag and all mobs in the zone will agro you.

5. The default model for mobs is a human male. The Sleeper's model wasn't finished before a guild was able to spawn him, so he spawned as a giant naked human.

6. There is a High Elf NPC Necromancer someplace. This is because High Elves originally were supposed to be able to be Necromancers and Shadow Knights. A path on the East zone wall of Greater Faydark leads to a cave that was supposed to be their area.

7. Unrest was originally much larger. Devs thought it was "too big" so they just put a wall around the courtyard and first house. If you get on top of the house and levitate over the wall, you'll see the rest of Unrest.
Last edited by Feathers; 01-13-2015 at 07:57 PM..
  #68  
Old 01-13-2015, 10:13 PM
Calibretto Calibretto is offline
Aviak


Join Date: Jun 2011
Posts: 86
Default

WTB Screenshots of the "Rest of Unrest"! Super interesting!
  #69  
Old 01-13-2015, 11:32 PM
Myth Myth is offline
Kobold


Join Date: Jan 2010
Posts: 119
Default

Love this stuff. Brad could have funded his crazy game by publishing a book with untold EQ stories/quests/undiscovered items. I'd buy it.

One I havent seen: Killing wildlife (specifically bears) ruins your "hidden" Druid faction and you will go kos at druid rings.
  #70  
Old 01-13-2015, 11:36 PM
Myth Myth is offline
Kobold


Join Date: Jan 2010
Posts: 119
Default

Sphinxes in Rathe too. They were always a huge rumor mill. I recall reading some dev interview that they were for the original fiery avenger quest which was broken and eventually rewritten into its current state. Could be another rumor though!!
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:48 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.