Project 1999

Go Back   Project 1999 > General Community > Starting Zone

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 01-09-2015, 02:46 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,819
Default

Quote:
Originally Posted by MarcusD [You must be logged in to view images. Log in or Register.]
Never enough until a group gets one. Then there is enough. With say druids you can fill up a group with them and you got pulls nukes roots pets crowd control healing... the works.
Excepting charming animal adds, I feel clerics have better CC than druids. They also got some pulling tools and nukes.

If a group was willing to take two druids it would probably be willing to take two clerics.

I find having a spare healer is good insurance against your healer dropping group suddenly. So any second priest is valuable from that perspective.
  #22  
Old 01-09-2015, 04:50 PM
maskedmelon maskedmelon is offline
Planar Protector

maskedmelon's Avatar

Join Date: Nov 2011
Location: not far from here
Posts: 5,793
Default

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Excepting charming animal adds, I feel clerics have better CC than druids. They also got some pulling tools and nukes.
I am inclined to agree with this because clerics generally sit on their ass and only bother rooting if attacked at which point they root it where they were seated and move away. Druids on the other hand challenge groups with liberal application of proactive crowd control, rooting everything as soon as it enters the camp sending tanks to positioning hell with a swift kick to the ankles.
  #23  
Old 01-11-2015, 11:39 AM
LulzSect LulzSect is offline
Banned


Join Date: Feb 2014
Location: Brooklyn
Posts: 787
Default

Clerics fucking rock. Group or Solo undead to 60.
  #24  
Old 01-11-2015, 12:19 PM
Bristlebard Bristlebard is offline
Aviak


Join Date: Jan 2015
Posts: 86
Default

Quote:
Originally Posted by LulzSect [You must be logged in to view images. Log in or Register.]
Solo undead to 60.
Solo cleric 1-50 is pretty solid.

I can't imagine trying to go 50-60 solo though.
  #25  
Old 01-11-2015, 01:40 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,819
Default

Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
I am inclined to agree with this because clerics generally sit on their ass and only bother rooting if attacked at which point they root it where they were seated and move away. Druids on the other hand challenge groups with liberal application of proactive crowd control, rooting everything as soon as it enters the camp sending tanks to positioning hell with a swift kick to the ankles.
Druid root breaks mez. I don't think druids get the choice to memblur things either?

I never really played a druid. I always loved my shaman and have played a couple of clerics fairly casually.

MarcusD's mixture of blind enthusiasm and half-informed hard lining has inspired me to roll a druid so I can see for myself what the real deal is.
  #26  
Old 01-11-2015, 06:28 PM
jturkydurk jturkydurk is offline
Orc


Join Date: Jan 2015
Posts: 44
Default

Shaman and Cleric are both always desired at all levels.

I've played both til about 40, and I much prefer playing my Cleric.

In groups as a Shaman, people just expect too goddamn much out of your mana bar. They'll want multiple stat buffs, SoW, regen/talismans constantly applied WHILE you also heal and debuff mobs. It's ridiculous all the stuff you have to do to "fill your role".

with a Cleric, you're mostly meditating and preserving your mana to pull off huge heals and periodically save your group from dire situations. You're not investing a huge amount of concentration, but you're critical to the group and everyone knows it.

Cleric all the way
Last edited by jturkydurk; 01-11-2015 at 08:43 PM..
  #27  
Old 01-13-2015, 01:26 PM
webrunner5 webrunner5 is offline
Planar Protector

webrunner5's Avatar

Join Date: Nov 2011
Location: Oxford, Ohio
Posts: 4,091
Default

Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
I am inclined to agree with this because clerics generally sit on their ass and only bother rooting if attacked at which point they root it where they were seated and move away. Druids on the other hand challenge groups with liberal application of proactive crowd control, rooting everything as soon as it enters the camp sending tanks to positioning hell with a swift kick to the ankles.
I play all 3 healing classes, and all are high level. Cleric, Shaman and Druid. And I would agree a Druid below level 50 is probably more desirable than a Cleric in most normal groups. Not the really hard stuff, but most people do the normal XP progression, CB, Unrest, Oasis of Marr, MM, CoM, KC. And a Druid works damn well most of the time in them. And guess what EVERYONE of those zones are outdoor zones. Harmony is a amazing spell alone, and add Snare, wow. And who does not want SoW or Thornes, Ports, exacs, etc, etc,?? A Druid is one hell of a powerful class outdoors up to say level 50. And no slouch in Dungeons till then either.

But a Cleric is a lot more laid back, Druid next, than Shaman the busiest of all. I play all 3 in different situations, above 52ish the Druid is mostly a Port Whore and solo toon. But a Druid with Animal Charm at high levels is pretty damn powerful.

But come Velious I will bet my Cleric will be the most played of my healers just because of how hard mobs hit, Complete Heal will be a God Send, and the need for a Rez, which will happen a lot. One hell of long runs through zones not to take one in Velious. And who wants to lose XP. [You must be logged in to view images. Log in or Register.] But they are all needed, and all fun to play. So up to you which poison you pick.

But a Shaman and a Druid can solo in Velious well, Shaman the best, but a high end Cleric, well don't think so.
Last edited by webrunner5; 01-13-2015 at 01:33 PM..
  #28  
Old 01-13-2015, 09:57 PM
LulzSect LulzSect is offline
Banned


Join Date: Feb 2014
Location: Brooklyn
Posts: 787
Default

Quote:
Originally Posted by Bristlebard [You must be logged in to view images. Log in or Register.]
Solo cleric 1-50 is pretty solid.

I can't imagine trying to go 50-60 solo though.
There are groups to be had in Charasis, the Hole. You don't have to solo, but you can!
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:11 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.