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Old 01-09-2015, 02:33 PM
DrKvothe DrKvothe is offline
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I f--king hate you MarcusD. You're a great troll, but new players are going to come across your posts and learn ridiculous stuff. This necessitates us actually responding to your bullshit.

You've charmed a little bit as a druid. Imagine if everything in the game was flagged as an animal, and that in place of a bit of healing, snare, and sow, you had single target and aoe mez, really fast cast aoe stuns, magic debuffs, attack speed slow, fear, haste, and clarity. In other words, druid charm + OP utility + OP mana regen + OP crowd control.

Additionally, casters are at their worst compared to other classes in the early game. 0.5 or better ratio weapons are available for all melee classes for <200pp. At higher levels, mob hp/dmg starts to scale considerably faster than melee hp/damage. Therefore charming becomes more and more powerful relative to other types of .

Enchanters can walk into dungeons that are dark blue to them and solo crawl through the dungeon. Bard circle kiting solo is entirely different. Enchanters can solo/duo dungeon content that most classes only get to experience in 5-6 man groups throughout the entire game.

A large part of the value of druid charming, imo (and many will probably disagree), is how damn powerful enchanters are, because druid charming makes you an ideal duo companion for enchanters. You can heal, but unlike the other healing classes you also bring snare and animal charm.
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  #2  
Old 01-09-2015, 02:43 PM
Enderenter Enderenter is offline
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Quote:
Originally Posted by DrKvothe [You must be logged in to view images. Log in or Register.]
I f--king hate you MarcusD. You're a great troll, but new players are going to come across your posts and learn ridiculous stuff. This necessitates us actually responding to your bullshit.

You've charmed a little bit as a druid. Imagine if everything in the game was flagged as an animal, and that in place of a bit of healing, snare, and sow, you had single target and aoe mez, really fast cast aoe stuns, magic debuffs, attack speed slow, fear, haste, and clarity. In other words, druid charm + OP utility + OP mana regen + OP crowd control.

Additionally, casters are at their worst compared to other classes in the early game. 0.5 or better ratio weapons are available for all melee classes for <200pp. At higher levels, mob hp/dmg starts to scale considerably faster than melee hp/damage. Therefore charming becomes more and more powerful relative to other types of .

Enchanters can walk into dungeons that are dark blue to them and solo crawl through the dungeon. Bard circle kiting solo is entirely different. Enchanters can solo/duo dungeon content that most classes only get to experience in 5-6 man groups throughout the entire game.

A large part of the value of druid charming, imo (and many will probably disagree), is how damn powerful enchanters are, because druid charming makes you an ideal duo companion for enchanters. You can heal, but unlike the other healing classes you also bring snare and animal charm.
/thread

Young Druid also neglected to mention what I consider to be the 2nd most powerful solo class (possibly the most powerful in Velious), Shaman.
  #3  
Old 01-09-2015, 02:56 PM
maskedmelon maskedmelon is offline
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An important point to understand about chanter solo is that it is not easy to do. Yes, chanters can be exceptionally powerful characters... When played by exceptionally talented players. The reason we don't see chanter solo much is because it simply does not occur much. There are very few players with the right balance of patience, insanity and testicular fortitude to pull it off...

As a new and/or casual player with limited playtime, soloing a necro will be infinitely more enjoyable than soloing an enchanter. If you preferred to group more or were really only concerned with developing the most powerful character possible, then I would recommend the enchanter. It sounds to me though that you are looking for whatever character will best enable you to enjoy your limited time (without need of group) in game. Necro works well for that, but I might also suggest Druid.
Last edited by maskedmelon; 01-09-2015 at 02:56 PM.. Reason: Grammar!
  #4  
Old 01-09-2015, 10:33 PM
webrunner5 webrunner5 is offline
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Playing a Enchanter well is Hard Mode. Playing a Nerco well is not Easy Mode but a hell of a lot easier.

I agree, very few people can play a Enchanter super well on here. It sure as hell is not my cup of tea daily. My biggest Twink on here is a Enchanter. And I have a LOT of Twinks. Not money wise, but for the total package of Cha, HP, Int etc. Damn, there are times I just want to sell every bit of gear it has and Give it up.

But man, what the damn thing can do when I am in the mood to really get into it. [You must be logged in to view images. Log in or Register.] Helps to be sober, not falling asleep, on the phone, watching porn flicks, ergo, head up your ass, etc. Well that leaves a lot of people out of the equation on here. [You must be logged in to view images. Log in or Register.]

But if you can hack one, an Enchanter is top dog as of now, but it takes a special person to play one day after day well. But a Necro is no slouch either.

A Necro will be more needed in Velious for, I know boring, for Corpse Retrieval. Best have some plat stashed away for paying for their Coffins, and a NICE tip to boot [You must be logged in to view images. Log in or Register.]

Oh, and also have some plat stashed away for Mage COTH. [You must be logged in to view images. Log in or Register.] Well also Cleric Rez. You WILL need them lol. I can tell you more Enchanters will than Necros will. Enchanters become REALLY Squishy in Velious.
Last edited by webrunner5; 01-09-2015 at 10:46 PM..
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