Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #41  
Old 12-29-2014, 07:45 PM
NegaStoat NegaStoat is offline
Fire Giant

NegaStoat's Avatar

Join Date: Jul 2013
Posts: 781
Default

Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
So if we conclude that a non-classic feature has been horribly exploited to allow accomplishing much that was not possible in classic, we need to give a warning first?

What next? Start posting lists of accounts flagged for RMT, that way ppl know not to buy stuff from them for cash?

Exploit is exploit. There is no requirement to warn before fixing bugs or exploits.

Thanks for your concern for helping those abusing this though.

H
Plenty of people are currently playing the game in its 'as is' state, and don't have memories of old retail experience to draw upon to know the difference if something is bugged or not. My concern was for the people who found the server through Twitch streams or the like - not for the people who are abusing the the situation as an exploit for personal game.

Thank you for jumping the conclusion you made about me as a person though.

N
  #42  
Old 12-29-2014, 07:52 PM
Technique Technique is offline
Sarnak


Join Date: Jun 2013
Posts: 451
Default

Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
There is no requirement to warn before fixing bugs or exploits.
Adjusting the corpse timer rules isn't fixing this "exploit", because it won't change the fact that corpses could still be used to store lore/norent items.

And sure, giving advance notice of a rule change isn't required, but it's the responsible thing to do when the change has the potential to affect even those players who aren't "exploiting" the feature.
  #43  
Old 12-29-2014, 09:47 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,955
Default

It will probably add a new corpse timer. Geesh. So when it goes out, existing corpses will use old rules. And new corpses get new ones.

H
__________________
Haynar <Millennial Snowflake Utopia>
  #44  
Old 12-29-2014, 10:57 PM
oldhead oldhead is offline
Fire Giant


Join Date: Mar 2010
Location: USA
Posts: 833
Default

That sounds about what I remember.

So its currently 3 hours... they are going to fix that and at the same time make corpses rot faster. Not sure why 1 week was ever thought to be classic. I always thought it was 3 days to rot.
  #45  
Old 12-29-2014, 11:11 PM
Bardalicious Bardalicious is offline
Planar Protector

Bardalicious's Avatar

Join Date: Jun 2011
Posts: 1,684
Default

Quote:
Originally Posted by Mahande [You must be logged in to view images. Log in or Register.]
Can we get a date confirmation of this? Because during the 10 years that I played the game on live this was never the case.
It was very much the case. For example I was playing on rallos zek during classic, I had saved up enough plat to buy travelers boots off the merchant for my twink wizard. I ended up dying en route to Sol A and recall getting back to my corpse with mere seconds left before it rotted with all that platinum on it.

I'll never forget that moment for the rest of my life.
  #46  
Old 12-30-2014, 03:58 AM
HeallunRumblebelly HeallunRumblebelly is offline
Planar Protector

HeallunRumblebelly's Avatar

Join Date: Feb 2010
Location: Roanoke, Indiana
Posts: 1,353
Default

Quote:
Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]
I'm glad I completed all my sky quests. Hmm...will people port up to sky every day to corpse or will people just do fresh clears every time?
Just make one necro hold his keys, make it a guild account or something :P Lots of corpse summoning, though, and sky stones :P
  #47  
Old 12-30-2014, 05:18 AM
Bazia Bazia is offline
Banned


Join Date: May 2011
Posts: 4,152
Default

stop summoning rotted corpses shit isnt classic
  #48  
Old 12-30-2014, 09:54 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
Just make one necro hold his keys, make it a guild account or something :P Lots of corpse summoning, though, and sky stones :P
On this server...

People will just leave certain characters in sky permanently. Keys don't poof if you camp in sky.

Like many of you have SEB characters or VP characters or Naggy/Vox characters.
  #49  
Old 12-30-2014, 10:15 AM
Bruno Bruno is offline
Fire Giant


Join Date: Nov 2010
Posts: 751
Default

Quote:
Originally Posted by NegaStoat [You must be logged in to view images. Log in or Register.]
Plenty of people are currently playing the game in its 'as is' state, and don't have memories of old retail experience to draw upon to know the difference if something is bugged or not. My concern was for the people who found the server through Twitch streams or the like - not for the people who are abusing the the situation as an exploit for personal game.

Thank you for jumping the conclusion you made about me as a person though.

N
[You must be logged in to view images. Log in or Register.]
  #50  
Old 12-30-2014, 11:40 AM
maahes maahes is offline
Sarnak


Join Date: Jan 2012
Location: MN
Posts: 358
Default

Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
"CORPSE RECOVERY. This is from a post on EQ Vault by John Smedley: "In a nutshell, the Corpse Recovery rules are as follows: Characters All Levels: If you have no items on your corpse, it will dissapear within 3 minutes. Characters Level 1-5: Corpse will dissapear within 30 minutes (real time) whether you are online or offline. Those of you wondering why this rule is in place? - There would be WAY to many bodies if we didn't do it this way. Characters Level 6 and above - Corpse will dissapear within 24 hours if the player is online (being at the character select screen STILL counts as online). Corpses will dissapear within 1 week if the player is offline." An additional note to this that you should be aware of is that being online means being logged into your account, no matter what character you are playing. Thus, if you have a character die and switch to another character for 24 hours without looting that first corpse, the corpse will disappear and you will lose all of your stuff."
Link your source nerd.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:03 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.