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View Poll Results: What was the pinnacle of Everquest?
Everquest 47 10.56%
The Ruins of Kunark 35 7.87%
The Scars of Velious 123 27.64%
The Shadows of Luclin 45 10.11%
The Planes of Power 180 40.45%
The Legacy of Ykesha 2 0.45%
Lost Dungeons of Norrath 7 1.57%
Gates of Discord 6 1.35%
Voters: 445. You may not vote on this poll

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  #61  
Old 12-22-2014, 12:30 AM
Nisei Nisei is offline
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PoP for me

shut up about ports
  #62  
Old 12-22-2014, 03:30 AM
Jimjam Jimjam is online now
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
I don't know why people say PoP killed community. You had tons of people gathered in PoK and PoT, tons of groups in all the new zones, pickup raids, huge guilds for 72 man raiding, trade skills that mattered, tons of tradable gear and a great economy (ornate armor anyone?), difficult grouper content (BoT bosses), and the best raids. Also had the coolest zones and coolest music (sol ro tower / poearth / potime some of my favs). I don't remember once thinking to myself "man that nektulos pok book is ruining my immersion." Prolly cuz I was balls deep in the new content.
People think PoP and the PoP books is what killed the newbie game, I think it actually helped save it.

During kunark the newbie zones were generally packed; lots of opportunity for player interaction as soon as you rolled your guy. By the time SoL was ending, often if you rolled a character you would be the only one in the zone if you rolled the wrong area. PoP let you roll the character/class combo you wanted, without penalising you by giving you an empty starting area. Furthermore, PoP meant you could ensure that there would be a group where you wanted to hunt (as a newb) as you could more easily form up and travel there. Notably, the pop books particularly aided travel between the lowest level zones; for higher levels there was still a sense of scale in the game as PoK books didn't do much to open up Velious or SoL.

The problem is EQ was getting too big; there was too many similar zones, and the level cap was getting too high. I imagine these are problems more MMOs are facing; I think I read something like WoW reset level 0 to level 80for paying customers as the catch up was getting silly? EQ I think created a fast track levelling/gearing up path with the drakkin expansion so all the newbies would be concentrated in one area and be given quests where their gear would be more 'meaningful'.

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Originally Posted by MarcusD [You must be logged in to view images. Log in or Register.]
If kunark+ didn't exist then would they still be pointless? I am asking because I don't know but I assume they were good relatively in pure classic.

Expansions are solely to make money and they always make old stuff obsolete (mudflation). By making an expansion what you really did is start sacrificing the game for money and eventually you kill it completely. Don't get me wrong there should be fixes and tweaks to get it to where it was originally intended but "expansions" as we know them are commercilization of a brand and nothing more.
It's not like Kunark just knocked a couple of points of delay off weapons, or maybe added a DMG, some stats or a new proc... The problem is kunark gave weapons that were obtainable in the late teens (Iksar berserker club, even the crappy forest giant hammer) that invalidated so many of weapons you could quest/loot in classic. The improvements in the weapons were not small increments but orders of magnitude better.

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Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Couldn't disagree more. Pre Kunark itemization is terrible. Trade skills are worthless, most named mobs drop crap that no one uses, sol ro temple quests offer awful items with dumb stats for the most part, poorly itemized planar items, etc. Only a couple of item camps end up being worthwhile, for the most part all located in lower guk, leaving most zones completely pointless.
The best items were in a high end dungeon. That makes sense to me.

Most stats don't really achieve that much, I like how Sol Ro armour had stats your character didn't need as it made the itemisation seem real; not that it was a game where everything was optimised towards the class system. Besides, the Sol Ro armour had decent AC on it for the most part.

You complain that everything pre-guk sucked, but surely that puts it on a rough parity?

I think part of the reason most equipment was such a small upgrade / sidegrade to ringmail and bronze was to prevent people becoming to item-orientated in their gameplay.
Last edited by Jimjam; 12-22-2014 at 03:41 AM..
  #63  
Old 12-22-2014, 09:25 AM
Toodles Toodles is offline
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Quote:
Originally Posted by mokfarg [You must be logged in to view images. Log in or Register.]
I am surprised so far so many have chosen PoP as the time the game as a whole it was at its best.
That's because the majority of them don't know much before that (with exception Luclin and the tail end of Velious).

Despite all their posturing and quick Allakhazam searches, they in fact are not classic players.
Last edited by Toodles; 12-22-2014 at 09:29 AM..
  #64  
Old 12-22-2014, 09:34 AM
heartbrand heartbrand is offline
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Classic was great, but many of the things thats made it great had nothing to do with the game itself and more about it being completely revolutionary at the time.
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  #65  
Old 12-22-2014, 09:40 AM
kaev kaev is offline
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Quote:
Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
Pre-kunark is the best EQ hands down.. Seriously just look at any of it, look at HHK, look at Castle Mistmoore, look at Lower Guk.. a city of end game frogs under the feet of lost club wielding trolls looking for their diaper wearing corpses floating in the bubbling swamp.

Look at Rathe mountains, the mysterious named creatures like petrifin.. look at lavastorm mountains, two dragons, in love and separated by fire and ice.

look at the once great Najina, with its trampled doors and festering corpses hanging from hooks in the endless prisons guarded by dark elf wizards studding the dark arts, visit the foreign quarter of Nerriak and see the ogres trying to make a go of it selling jewlry to the narcissistic elves at Shiny Tings, pop in for a drink at the bar by the lake in the commons, see the leatherfoot raider spies swimming by the windows at the waterline.

look at Qyenos, the clock towers, the NPC dwarves that hang out at the bars and get in fights with the other patrons by the docs. Look at the karanas, the majestically great farmer filled karanas.

Qeynos hills, visit the forest city of Surefall Glade, where you can begin a quest delivering mail as a bard across the world of norrath.

That wonder of what is on any of the myrad of islands you pass by as you travel to the mainland city of Freeport to begin your adventures as an elf or a dwarf.

The dark thermagotists in Befallen, the lizards of Cazic Thule trying to summon the dark lord for thier bidding, the snow capped Everfrost peeks where Karg Ice bear wanders...

It is endless, the depth and detail of pre-kunark EQ.. it was about your imagination and for exploration.. it wasn't about gameplay and min maxing or pixels.. it was a magical time.

Classic EQ pre kunark is by far the best EQ ever created.

As if you needed all that, when all you need is to just look at this SS.

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  #66  
Old 12-22-2014, 09:58 AM
Neno Neno is offline
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SoV was the beginning of the bad. Bears running around on two legs? You can tell pretty easily they just stopped giving a fuck.
  #67  
Old 12-22-2014, 10:04 AM
Whirled Whirled is offline
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Imo, EQ should have been released with Kunark.

LDoN's gave casuals a way to catch up with instances, decent charm slot drops & other niceties.
  #68  
Old 12-22-2014, 10:19 AM
fadetree fadetree is offline
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Beta. stupid classic ruined it!
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  #69  
Old 12-22-2014, 10:20 AM
Jimjam Jimjam is online now
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Thinking more about how game content/level bloat makes devs have to put in measures to counteract the bloat (pok books, LDoN instance grouping for catching up on levels/gears without having to try camp group content in empty zones, etc)...

Would it have been a natural place for EQ to stop at PoP (the story of adventurers gaining power, then travelling to lost lands learning of the extinct shissar, then discovering they still existed and were in exile for making war with the gods... then finally our adventures try to accomplish what the shissar failed)?

This would leave a natural starting point for EQ2; a world where the Gods were defeated and chaos was beginning to seep into the world... Actually, I never gave EQ2 much of a go; is this what it was about? Is it set in a parallel universe and/or a different point in the time line?
  #70  
Old 12-22-2014, 10:56 AM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Congratulations! You've won ForumQuest! We'll just pretend that RnF never happened...
hehe I have no life [You must be logged in to view images. Log in or Register.]
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