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  #121  
Old 12-16-2014, 11:34 PM
Ragnaros Ragnaros is offline
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Xblade was my irl friend and we scored our first fungi tunic by ganking a fungi twink in mistmoore using some pretty fatal necro dots and some blind spam from x so that he couldn't bag it!
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  #122  
Old 12-16-2014, 11:42 PM
Gustoo Gustoo is offline
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Lots of fun. Crying like a baby for a P99 rallos zek item loot server is the main reason I come to the forums. I am afraid of the eventually making a teams server and having item loot there, because I feel hardcoded teams are a recipe for failure, but all of the blue emu guys from R99 that only care about pixels will take that as a sign that item loot is bad.
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  #123  
Old 12-17-2014, 12:28 AM
Nirgon Nirgon is offline
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Finish resist tweaks

Turn on item loot

walk away
  #124  
Old 12-17-2014, 12:30 AM
Gustoo Gustoo is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Finish resist tweaks

Turn on item loot

walk away
Confirmed best post ever made on project1999.org
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  #125  
Old 12-17-2014, 12:43 AM
Ragnaros Ragnaros is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Finish resist tweaks

Turn on item loot

walk away
If this happened the server would be fun, however I believe that the population would dwindle due to the fear of losing items
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  #126  
Old 12-17-2014, 01:00 AM
Gustoo Gustoo is offline
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The max level 60 characters who only log in to raid with 20+ do not contribute to server health or community anyways at least not to the population of startup players who would easily be hooked on the game if there was a ton of action beginning at level 1.

Mad players would be guys with lots of valuable droppables who don't want to lose it....they can probably adapt like everyone else.

I think we would gain as many players as we lose, probably more. Game becomes dynamic and exciting rather than stagnant and boring.

With item loot, there is a reason to engage in PVP combat rather than just avoid it, and then use it to disrupt raids at level 60 like the current game.
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  #127  
Old 12-17-2014, 02:10 AM
Bardalicious Bardalicious is offline
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Item loot brings about a dynamic that results in a community that polices itself.

Worked in '99. Why not now? Seems like the staff is afraid that players would quit over the loss of pixels, but the opposite is true. We'd bring back an era where players would care about their reputation enough that they wouldn't endanger their pixels just to act like goofs on the forums / in game.
  #128  
Old 12-17-2014, 04:02 AM
Gustoo Gustoo is offline
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^ yup. Kills matter and safe groups with trusty members matter on item loot. Guys won't just group with a random known retard because he is the only DPS class in the area and he seems friendly at that moment, because he puts their group in significant item loss jeopardy.

Friends are friendlier, enemies are more scary. Its better from every point of view besides the max level 60 point of view who wants to AFK while medding and come back without item loss.
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  #129  
Old 12-17-2014, 04:26 AM
Silent Silent is offline
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Can't say I don't disagree with Nirg, be fun to see that in game. However I would wait to see impending guildy instagib mid raid and snag someones AoN and gquit.
  #130  
Old 12-17-2014, 05:44 AM
Gustoo Gustoo is offline
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There are a lot of risks that come with item loot and crazy ragequitters are just one of them. Maybe guilds would hesitate to treat their members like garbage in the face of these risks.

Lots of benefits.
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