Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #151  
Old 12-15-2014, 09:19 AM
Pikrib Pikrib is offline
Planar Protector

Pikrib's Avatar

Join Date: Feb 2013
Posts: 1,177
Default

Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
there is no such thing as even numbers pvp

it's unrealistic and against the spirit of everquest

should we implement a guildwide /ready command for pvp?

people are fine doing things that create uneven fights like attacking people engaged on NPCs, but they complain about one side having more people than them?

wut?
Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
With guilds like Holocaust, Blaze, and Eternal Light starting to field 15+ members regularly for raids and each guild continuing recruitment, it is only a short matter of time until there will be competition over the end game raid mobs. I am proposing the following things to keep the atmosphere away from becoming anything similar to what it was with Nihilum running the show. My aim is to keep the raid scene relatively casual, civil, and fun. I'd like this to be an open brainstorm session, and I'd like people to refrain from shitting this thread up and perpetuating the issues that this server currently has.

- Agreements not to over-recruit. Every single raid mob in the game can be killed with 4 or fewer groups. When your guild begins exceeding say 30 people at each raid, stop recruiting entirely. Numbers will naturally go down over time, and if they don't, I'm willing to bet that there is always a person or two in every guild that deserves to be kicked out. Nothing was worse than before where, at times, the only competition between Azrael and Nihilum was who could recruit more new players and sustain those numbers week after week. In the long run, this should lead to new guilds forming and even more chaos when several guilds are competing for the same mob(s), while lowering the chance that one single guild will monopolize content.

- Spread raid mob timers far apart to more reasonable times. This one is mostly directed at Azrael, considering they have all the important raid mobs on lockdown right now. Regardless of how you guys feel, a majority of the server does not want to wake up before noon on a Sunday. My idea would be to spread Venril Sathir, Phara Dar, Severilous, Innoruuk, and Cazic-Thule to different days entirely, and try to keep them in a more primetime slot. These are the only mobs that most of the raid scene cares about, and keeping them all on one day only promotes a winner-take-all environment that existed with Nihilum around. I think we all know that whoever won that Venril Sathir fight on repop day took every single raid mob thereafter 19 out of 20 times. When one side loses, many people often get demoralized and log off for the day, and then they have to wait 6 more days until they get another shot at any of the mobs they care to fight over. I believe that having the important raid mobs several different days of the week will keep more people logging in even if they lost the previous fight. It will create far more opportunities for mass PvP, thus lowering the odds that one guild will keep everything on lockdown.

- Keep it civil both in-game and on the forums. This will not only benefit the raid scene, but server population in general. Controlling your members who want to spam /ooc, shit up the forums, grief people on twinks, etc. will keep more newbies interested in leveling up to join us at the endgame. For instance, after mass pvp over a raid mob happens, the winning guild should kill the NPC, then offer to rez the opposing side's clerics and allow them to clear out. People should be cordial and not constantly give the community insight into whatever personality/social disorder they're currently suffering. Following this philosophy will allow us to police the server ourselves instead of relying on petitionquest every single day. If a guild foregoes this idea and decides that they'd rather act like pieces of shit, then the rest of us can make a concentrated effort to treat them like pieces of shit.

It's time to become men about it pals.
Amnesia or the memory of a hampster, you decide...
__________________
  #152  
Old 12-15-2014, 09:43 AM
Steel Warrior Steel Warrior is offline
Kobold


Join Date: Sep 2014
Posts: 109
Default

It's almost as if actions have consequences and you fuckers are reaping what you sowed.

Sucks to be you.
  #153  
Old 12-15-2014, 09:53 AM
Mac Drettj Mac Drettj is offline
Banned


Join Date: May 2014
Posts: 2,011
Default

Quote:
Originally Posted by Pikrib [You must be logged in to view images. Log in or Register.]
Amnesia or the memory of a hampster, you decide...
Real life negatively affected by role playing guild politics
  #154  
Old 12-15-2014, 09:58 AM
Pikrib Pikrib is offline
Planar Protector

Pikrib's Avatar

Join Date: Feb 2013
Posts: 1,177
Default

Wut?

Colgate is the one pushing his GF away so he can find out the Vox spawn timer...

=)
__________________
  #155  
Old 12-15-2014, 10:03 AM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,188
Default

sounds like his priorities are straight. fuck women.
__________________
Current Games:
Naw
  #156  
Old 12-15-2014, 10:04 AM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,188
Default

figuratively and literally.
__________________
Current Games:
Naw
  #157  
Old 12-15-2014, 11:04 AM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,188
Default

Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
someone has explained this before but i dont remember what post it was. here is the data for:

Root
pvpresistbase 50
pvpresistcalc 101
pvpresistcap 33

Paralyzing Earth
pvpresistbase 27
pvpresistcalc 133
pvpresistcap -12

Fetter
pvpresistbase 12
pvpresistcalc 135
pvpresistcap -49

Grasping Root (low level druid root)
pvpresistbase 50
pvpresistcalc 101
pvpresistcap 33

Engulfing Root (high level druid)
pvpresistbase 27
pvpresistcalc 133
pvpresistcap -12

Engorging Root (higher druid)
pvpresistbase 12
pvpresistcalc 135
pvpresistcap -33

Entrapping Root (60 druid)
pvpresistbase 12
pvpresistcalc 136
pvpresistcap -57

Someone plz explain again [You must be logged in to view images. Log in or Register.] Also maybe you are right on the higher level druid roots. Null told me long ago it didnt matter. He even had a chart for roots resist check and he said all roots fell under it. TBH we could both be wrong because who the hell knows that kind of code changes have been made. Just keep in mind this is not classic lucy data but i believe the spells on this server have the same attribute catergories.

hopinf Hayner sees this and comments on what exactly is going on or if these values are close to what is in game atm.
will one of you firegiants explain these numbers to me.
__________________
Current Games:
Naw
  #158  
Old 12-15-2014, 11:40 AM
Mac Drettj Mac Drettj is offline
Banned


Join Date: May 2014
Posts: 2,011
Default

Use the pvp bugs forum to answer that question. Haynar doesn't use all 3 of those, I don't think. It's been asked before.
  #159  
Old 12-15-2014, 11:43 AM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,188
Default

ye but between null, alecta, and hayner no idea wut is going anymore. ill pm da man and see wut up.
__________________
Current Games:
Naw
  #160  
Old 12-15-2014, 12:33 PM
Neyphlite Neyphlite is offline
Aviak


Join Date: Jun 2013
Posts: 61
Default

I was fighting a red con pally last night in Lavastorm, He landed one blind on me to start fight(He got the jump on me). Once blind faded and i got resist gear on(was at 112 MR unbuffed) he never landed another blind/root the hole fight.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:42 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.