Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #81  
Old 12-06-2014, 10:10 AM
webrunner5 webrunner5 is offline
Planar Protector

webrunner5's Avatar

Join Date: Nov 2011
Location: Oxford, Ohio
Posts: 4,091
Default

Quote:
Originally Posted by Rayzor84 [You must be logged in to view images. Log in or Register.]
To the guy who is mad about a monk soloing his MM and unrest mobs: yeah with a fungi this will happen with any melee class. I've had it happen to me all through unrest, MM, and HK by Rangers.
Yeah, with a Fungi I think a twinked Warrior is better in the Valley solo than a Monk. And a Ranger with one and Harmony, Woodsman Staff is pretty much non stop compared to the Monk, Warrior because of no adds. Casters in there put a hurting on Monk and Ranger though. Warrior is not called a meat puppet for no reason. [You must be logged in to view images. Log in or Register.] Specially a Ogre one.
  #82  
Old 12-06-2014, 10:31 AM
wycca wycca is offline
Sarnak


Join Date: Jan 2014
Posts: 371
Default

I played a monk on live, and there's a reason that even with epic, cof, and a fungi, that I stuck to soloing LDC's and bank guards in qeynos and had an inventory full of bandages. Not sure where monks on p99 got the idea that they could solo all day, let alone on kunark mobs and that it was classic. I distinctly remember thinking I was a low-hp warrior when leveling pre-kunark - the major advantage being mend and fd - weapons in kunark helped, but monks were not the crazy soloing machines they've been on p99 at all. If they had been, everyone on live would have been playing them and they'd be nerfed into oblivion. As it was, it took Luclin gear/AA and some flimsy ramp tank scenarios to get a nerf bat...fix sounds like it made things more classic. There's a reason there weren't a ton of monks back in the day.
__________________
First - Monsters & Memories

Argenti | Cobblestone | Animan
  #83  
Old 12-06-2014, 10:42 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
Planar Protector

Sadre Spinegnawer's Avatar

Join Date: Dec 2012
Posts: 1,742
Default

This thread has potential. Just from the first 4 pages, I collected enough tears to make a nice piping hot cup of melee tear tea.
__________________
go go go
  #84  
Old 12-06-2014, 10:53 AM
Rayzor84 Rayzor84 is offline
Sarnak


Join Date: Sep 2014
Posts: 287
Default

Anyone else able to weigh in on chanter vs bard? Pros and cons?
  #85  
Old 12-06-2014, 11:05 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Bard is great soloing potential 1-55
Enchanter is great soloing potential 20-60
Both are great in groups
Enchanters are boring on raids unless charming.
Bards are always needed on raids.
  #86  
Old 12-06-2014, 11:31 AM
maestrom maestrom is offline
Sarnak


Join Date: Oct 2010
Posts: 464
Default

Bard melee DPS is negligible so you don't really have to worry about attacking if you don't want to. Bards can move while casting so you never really get interrupted. Bards have the best move speed buff in the game. Lambent armor just looks cool. People who play bards are taller, better looking, and make more money irl than people who play other classes. Bards -never- have to med.

Bards rule. Enchanters drool.

Edit: Bards only die when they're not being careful (which should be often. If you wanna play it safe, play a necro). Chanters die even when they're being careful, which is stupid.
Last edited by maestrom; 12-06-2014 at 11:33 AM..
  #87  
Old 12-06-2014, 11:34 AM
Rayzor84 Rayzor84 is offline
Sarnak


Join Date: Sep 2014
Posts: 287
Default

Ok thanks for the breakdowns. Now let's do this...can either class solo camp nice drops at higher levels? This is one reason I was originally leaning necro.
  #88  
Old 12-06-2014, 11:49 AM
maestrom maestrom is offline
Sarnak


Join Date: Oct 2010
Posts: 464
Default

Necro would probably be better for higher level item camps. I've never played an enchanter but necros have FD/lifetaps which help when charm breaks and you get resisted.
  #89  
Old 12-06-2014, 12:13 PM
Raev Raev is offline
Planar Protector


Join Date: Sep 2014
Posts: 2,290
Default

Mobs got buffed. I don't understand how this is a nerf to melee classes. It's an absolute nerf to everyone, which is good because we were fucking destroying this stuff. If anything I think tanks will get more love; before you could have fucking druids tank if your shaman was good.

I just want to see Project 1999: Blue V2. Without the AOE exploits. Without the invis pull exploits. With correct AC/resist code. I mean, it's one thing to deal with this on fully geared L60 toons. If we were all L52 again with half our slots trash and half classic gear, all of this kunark content would be so much more interesting again.
  #90  
Old 12-06-2014, 12:17 PM
webrunner5 webrunner5 is offline
Planar Protector

webrunner5's Avatar

Join Date: Nov 2011
Location: Oxford, Ohio
Posts: 4,091
Default

Bards can get to level 60 probably faster than any class on here if, and I mean if, you are good at twisting since there is never going to Melody on here, and IF you can stand running in a oval for hours on end.

Enchanters are way better at top end mobs loot wise. Necro's are damn good with charm and all they got but lack the crowd control you need solo in high risk indoor dungeons where unfortunately EQ has the best loot available.

So I am saying Enchanter, Necro, Bard in that order loot wise top end. I can count on one hand how many really uber abilty wise, playing Bards, I have ever grouped with compared to Enchanters on here. And I would bet most are women just like live. Twisting is HARD as hell to do non stop for hours on end. [You must be logged in to view images. Log in or Register.] No way can I do it. But a well played Bard is a thing of beauty.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:54 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.