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#181
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The old hitboxes were definitely too big but the new ones feel too small. I'm curious how much they were reduced in size. Haynar, can you speak to this?
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#182
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I believe in High Priest Haynar
#IBelieve #HPH ps: please nothing less than classic if possible... otherwise you get accused of bias or playing said class on the server | ||
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Last edited by Nirgon; 12-06-2014 at 12:35 AM..
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#183
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I like the current hit box, adds more skill
I dont like that its currently rootquest. which negates any skill needed | ||
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#184
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Quote:
Looking at your history, and given whom you said you were.... You would have never seen me pvp on my Enchanter.. I quit the enchanter shortly after Kunark was released. (but still maintained its levels, necros were just to dominating to not make the switch.. (literally could stand still and deflux a warrior to death.) Most of your posts seem to be based off what someone (im guessing Runya, (good pal) told you how somethings he remembers went down..) Where as none of it is anything you experienced end game or pre kunark (classic )yourself...... I didn't come here to (gloat about epeens and who was the best 15years ago) but only to give real knowledge of one of the few high end active pvpers in classic, that still grace these forums. PS. Would love to see the unedited version of his post..
__________________
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#185
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Getting rooted and chain stunned without a single resist....will try game again in a month.
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#186
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I survived playing a 100 MR melee that was roughly a 60% root chance WITH rechargeable instant cast root webs.
My body is ready. | ||
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#187
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Quote:
What do you teach Kerry? how to charm someone and throw them into a guard? because that was the extent of his PvP knowledge. I'm pretty sure Syft and myself taught Runya everything he knows as we got him to play everquest. I know very well who you and Keith(rest his soul) were. Because I was Ganlore the druid that terrorized High Pass Hold in the days of classic everquest. Now if you want to debate game mechanics I'll happily do that, if you want to stretch epeen I can do that to. | |||
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#188
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I agree with you guys on the root CC effect thing the current threshhold is set far to high for total immunity.
80-100 was root and stun immunity during kunark like i said because this is 3 years of kunark and the average gear is much better than live I'd agree to 120 total root immunity/CC as a fair compromise. Can't stick to total classic argument as melee's are hitting 2x harder than classic and no one is arguing to remove that. Which is compounding the root problem actually as the greatest threat to being rooted is the melee train following it. Whirl's landed worse than root on live and people shouldn't be getting whirled unless they full strip tash'd or malo/tashed. | ||
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#189
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I dont like the reports on root.
So I am thinking 2 things. Lower debuff bonus and/or lower root threshold. I am also working on AC. Hope to have it worked out this weekend. AC seems to work, however it does not feel like its enough. PvP and PvE. H
__________________
Haynar <Millennial Snowflake Utopia>
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#190
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lower the root threshold to like 80 to be more in-line with classic
lower the debuff bonus to either 50% or none at all; it wasn't implemented until velious anyway | ||
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