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  #161  
Old 12-05-2014, 03:15 PM
Tassador Tassador is offline
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Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
the thing is i think resist can be changed without patch. its something alecta put in before he died in RL
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  #162  
Old 12-05-2014, 03:15 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Lmfao
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  #163  
Old 12-05-2014, 03:23 PM
Pudge Pudge is offline
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Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
based on the 4 pvp encounters I have engaged in today yes, it feels like haynar made CC spells harder to land than before but also reverted tash back to normal so all the patching accomplished was making spells that were already incredibly difficult to get to land even more so
just stop trying. there used to be a 2% min chance that any spell could land (it was something like.. 2% at 135 mr for root?). but now this minimum chance has been removed, so... invulnerability to root, snare, blind, and stuns. unless you got an enchanter might as well keep these off your spellbar. same with nukes if you aren't a wizard.
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  #164  
Old 12-05-2014, 04:08 PM
Ragnaros Ragnaros is offline
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Thank you Haynar, I am satisfied with the changes.
  #165  
Old 12-05-2014, 04:28 PM
MaSQue MaSQue is offline
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Quote:
Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
based on the 4 pvp encounters I have engaged in today yes, it feels like haynar made CC spells harder to land than before but also reverted tash back to normal so all the patching accomplished was making spells that were already incredibly difficult to get to land even more so
god lol Chanters have it rough as it is and now it is even worst [You must be logged in to view images. Log in or Register.]
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  #166  
Old 12-05-2014, 08:04 PM
Liten Liten is offline
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Wow, endless pages of tears over a resist change that is an attemt to fix a system that was very very broken.

I got no clue what went happend, since i dont play. But any one of you that think the system we had was any were near how it should be. Did not play live. It's been way to easy to resist stuff on this server for as long as I played.

All respect to people that rerolled melee because of that system thought, I understand it feels wrong. But the old resist system was very broken too.
  #167  
Old 12-05-2014, 08:05 PM
Bazia Bazia is offline
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Alot of rage due to the fact over half the server are rogues or have rogue alts because of the retardation of them before

A week ago a rogue could rush a group of 6 drop 2 people and plug in like 25 seconds while taking little to no damage
  #168  
Old 12-05-2014, 08:07 PM
Bazia Bazia is offline
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Just put CC spells back to what they were and add the 50% debuff boost because everyone on this server is insanely geared 55+
  #169  
Old 12-05-2014, 08:12 PM
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Quote:
Originally Posted by Liten [You must be logged in to view images. Log in or Register.]
Wow, endless pages of tears over a resist change that is an attemt to fix a system that was very very broken.

I got no clue what went happend, since i dont play. But any one of you that think the system we had was any were near how it should be. Did not play live. It's been way to easy to resist stuff on this server for as long as I played.

All respect to people that rerolled melee because of that system thought, I understand it feels wrong. But the old resist system was very broken too.
stop reading after i dont play. good attempt tho!
  #170  
Old 12-05-2014, 08:41 PM
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Didn't read all but first page, I will say I am a bit bummed and have not even logged on my rogue once since red came up because I saw how annoying pvp was on beta alone. I have however had the chance to play my SK a few times (level 54) and he has had very few darkness resists on anyone. I popped a engulfing darkness on a bard who claimed he had 1 guardian rhythm song running at the time no idea true or not, but at the same time he had me perma consonant chained while I had 135 MR.

Yes rogues were insanely strong partly due to double backstab and the ease of it only taking an epic to kill someone, literally. But the new hitbox is a bit small, way too small. What are rogues used for in pvp now, wait for skybow ranger or tstaff monk or a warrior kick stun, then run up to non moving target to ensure 100% hit or try and get lucky jousting backstabs on others?

Dunno, I saw it on beta and called it immediately when I tested hitbox that hybrids would rape pure melee, and casters would rape all else in return provided mana enough. Can't wait to see epic mage pet velocity raping everyone since its basically a auto stick that won't get too far away messages. That is assuming a bard or enchanter can't load a level 15 charm and instagib an epic mage pet.

As far as rogues go "rushing" into groups and killing 1 player let alone 2, That usually consisted of shit groups with AFK people not minding the zone OR a rogue using a duelist(cooldown timer!) at a shot to get a kill. Some groups are easier then others. You see a rogue zone in thats hostile while your group is exping, DONT FUCKIN SIT DOWN
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