Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #121  
Old 12-04-2014, 11:05 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,955
Default

Quote:
Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
I didn't mean it as a nerf, I meant it as a buff for the debuff classes that upgraded them from log on once every 2 hours to buff what were formerly considered "Actual" PVP classes to actually being useful in PVP
I am sure many see it as a nerf.

Oh well. Can please some of the people, some of the time.

They will get over it. Or go back to farming tranix crowns on blue. I hear the chardok aoe groups are back on blue. They should be doable on red with good gear now.

H
__________________
Haynar <Millennial Snowflake Utopia>
  #122  
Old 12-04-2014, 11:47 PM
Handpartytowel Handpartytowel is offline
Sarnak

Handpartytowel's Avatar

Join Date: Jan 2013
Posts: 302
Default

hit box change is spot on. it really was too easy to be a melee before. now jousting is actually a challenge but still very doable. before it was like, ok im 75 feet away in front of you, time to duelist backstab for 1600.

not being able to see, bank or buy pumice + crim pots any more and class changing enchanters to invincible gm supergods i'm not super sure about but im happy to see haynar paying attention to red.
__________________
  #123  
Old 12-05-2014, 12:04 AM
Technique Technique is offline
Sarnak


Join Date: Jun 2013
Posts: 451
Default

Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
If I had my choice, charm and fear on PCs would also be enabled.
Diminishing returns on CC works well enough for WoW, the same concept adapted to EQ would work too.

But some believe entire spell categories should be useless because "...blah blah classic blah blah blah...".
  #124  
Old 12-05-2014, 12:09 AM
Pseudechis Pseudechis is offline
Sarnak


Join Date: Sep 2014
Posts: 378
Default

FIX RESISTS absolute bullshit....
  #125  
Old 12-05-2014, 12:16 AM
compulsion compulsion is offline
Sarnak


Join Date: Nov 2011
Posts: 217
Default

Quote:
Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
Haynar thank you, everyone on the server having 1 "main" and 1 rogue or monk alt to pvp because they were immune to everything was getting pretty dumb

People were literally telling me to stop maining enc and just use it as a buff box and to buy a rogue epic mq to pvp with before this patch because any other class was a waste of time
This patch did virtually nothing to change the actual causes of MeleeQuest. 95% melee hit rate? Unchanged. Compounding channeling nerfs for casters? Unchanged and a new one added. Add into the mix melees scaling better with buffs with the easy xp, multiple free accounts, and everyone having a buffbot or 3.

You thank Haynar for making enchanters stupid for a few days but forget that no dev has even looked at why ench nukes, which were not terribly hard to land on live, are full resisted near every time here at sub 100 mr while cleric nukes land for 70% at 125+ mr. Same thing with bard mez which lands more consistently than any ench mez with no debuff required.

We had a pretty reasonable resist code. We needed a few small adjustments to get things more in line with a classic experience. Instead we got a bunch of random, poorly thought out changes to a wide range of spells according to the whims of someone who obviously never touched a red server on live.

Fast forward another 2 months, players will be getting feared(7 tics is only 42 secs) at 130 mr. Good times.
  #126  
Old 12-05-2014, 12:34 AM
compulsion compulsion is offline
Sarnak


Join Date: Nov 2011
Posts: 217
Default

Quote:
Originally Posted by Handpartytowel [You must be logged in to view images. Log in or Register.]
not being able to see, bank or buy pumice + crim pots any more and class changing enchanters to invincible gm supergods i'm not super sure about but im happy to see haynar paying attention to red.
This is like waking up for work and seeing that my neighbors 14 y/o has taken apart my car because he heard a squeak as I pulled into my driveway. Oh hey, thanks for looking out for me buddy.

Paying attention to red would be fixing the problems that actually exist, instead of just touching on those before running off to code up a bunch of new problems.
  #127  
Old 12-05-2014, 12:55 AM
Bazia Bazia is offline
Banned


Join Date: May 2011
Posts: 4,152
Default

You guys are retarded if you think this patch didn't help casters other then bringing druid fire nukes more in line with classic (aka resistable if you have over 150 FR)
  #128  
Old 12-05-2014, 01:00 AM
Handpartytowel Handpartytowel is offline
Sarnak

Handpartytowel's Avatar

Join Date: Jan 2013
Posts: 302
Default

Quote:
Originally Posted by compulsion [You must be logged in to view images. Log in or Register.]
This is like waking up for work and seeing that my neighbors 14 y/o has taken apart my car because he heard a squeak as I pulled into my driveway. Oh hey, thanks for looking out for me buddy.

Paying attention to red would be fixing the problems that actually exist, instead of just touching on those before running off to code up a bunch of new problems.
lol. gms and devs are very gentle creatures on this server. you have to be careful so they dont berg out and never come back.
__________________
Last edited by Handpartytowel; 12-05-2014 at 01:02 AM.. Reason: dont ban me
  #129  
Old 12-05-2014, 01:13 AM
Bazia Bazia is offline
Banned


Join Date: May 2011
Posts: 4,152
Default

being frontal backstabbed from 20 feet away was more than a squeak imo
  #130  
Old 12-05-2014, 02:19 AM
compulsion compulsion is offline
Sarnak


Join Date: Nov 2011
Posts: 217
Default

Quote:
Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
being frontal backstabbed from 20 feet away was more than a squeak imo
Now you will still take 1400+ dmg in a disc opener if you stop to cast a spell, or zone, or face a good melee player. The only difference is that the aforementioned melee players partner will get to feel good about himself for spamming root/snare just before the gib. And if one does land, good luck channeling anything when players are having trouble even getting shadowstep through. I had 2/3 DA's(1 sec cast) interrupted earlier.

At best, this patch was just a bandaid to punish bad or high ms players and is more likely to result in more players being melee since easy snares = easy training.

Quote:
Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
You guys are retarded if you think this patch didn't help casters other then bringing druid fire nukes more in line with classic (aka resistable if you have over 150 FR)
On live you were immune to druid nukes with over 120 FR. (Pre patch)On here I take about 60-70% damage at 150ish FR and under 30% damage at 192 FR. The latter seems very reasonable to me considering the state of the game and the fact that everyone will be sporting BD wrists when Velious drops. (Post patch)I have yet to test out the current elemental resist rates on either of my geared characters.

Oh, by the way, how much is that reduced hit box going to affect boulderquest? You won't take my 600 dmg throw hits will you?
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:03 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.