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#31
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do agree
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#32
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#33
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All it took was 1 missed heal on the groups tanking the non mezzables or one enchanter or bard getting a badly timed mez resist and it was game over, total wipe and the encounter blown until it popped back up a week later or whatever it was. In fact, 3 out of the 4 elemental plane bosses in POP were highly stressful due to the stakes, and the uniqueness of the encounters. There are some aspects of wow raiding that make it difficult, but for my money nothing compares to some of those raids in PoP and later expansions. They were just cruel.
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Guerilla - 45 Bard
Terl - 39 Necro Atamen - 32 Enchanter | |||
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#35
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I've played both with high end guilds and PoP is my favorite raiding expansion of all time. Nothing compares to PoTime in its prime
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Creator of the Iksar Travel Guide:
(an addition to the incredible Zone Connetion Map made by Yurz that includes Iksar-friendly vendors and banks) Leading the charge to bring back the classic feature /guildwar | |||
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#36
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#37
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__________________
Creator of the Iksar Travel Guide:
(an addition to the incredible Zone Connetion Map made by Yurz that includes Iksar-friendly vendors and banks) Leading the charge to bring back the classic feature /guildwar | |||
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#38
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#39
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EQ Classic raiding is unforgiving, but fairly basic.
However, Blizzard had an employee guild in to mine EQ - first Storm Guard, then they merged into LoS. They pretty much had the benefit of years of distilling & reviewing EQ in creating their initial content. What most posters here don't seem to realize, is that EQ raiding kept developing but still remained very unforgiving. Comparing Classic EQ raiding to WoW is like taking a Formula1 car 2-3 years old and comparing it to today's cars. EQ raiding, in later expansions - DoDH, Solteris, etc became not only complex & scripted but also remained unforgiving. Basically you can't focus on EQ raiding 2-3 years before WoW launched, and compare it to years of development in WoW raids years later.
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First - Monsters & Memories
Argenti | Cobblestone | Animan | ||
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#40
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Many later EQ encounters take 1 fuck up to wipe raids. Missed emotes, missed heals, not assisting, one mez break, not being aware of surroundings, etc. Not all encounters are like this, but many are like this. I'd like to add that PvP on EQ was basically total garbage. This was because EQ was built as a PvE game. Comparing EQ PvP to WoW PvP is stupid because EQ wasn't built around PvP like WoW was. Red dudes can argue all they want, but the numbers don't bull shit... | |||
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