Quote:
Originally Posted by Fregar
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Also, fleeing speed when unsnared seems unreal.
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I noticed this too, and frankly, it felt more like old pre Luclin retail than anything. I did a lot of leveling in places like Crushbone, Cazic-thule (love those lizards), Permafrost, and old lower guk. When people would form groups, they took a druid, bard, or ranger every time just for the snare. Once a mob would get down to the point where it would turn, if it was within a certain higher health amount for that stage, they would jam away at full running speed instantly. With those turns in dungeons (especially lower guk) it was instant death for the group.
The tragic thing about this change is that with the resists, Snare feels more useless than ever lol. It was a double whammy.