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#21
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You can just hot key all you spells with /stand /cast 1-8 so it really does not change anything except a UI mod to get extra hotbars.
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#22
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No...
It's so you could med while you were casting. In classic you could cast a spell, sit, then stand just before the spell finishes and channel just fine. This wasn't changed until Duck interrupted spells mid Velious. Changes should be made to make things more classic. And extremely rarely to fix broken mechanics that trivialize the game (see hoops). Fun or Challenging, meh. You could make EQ more fun for yourself adding all these custom changes if you want I guess, but it wouldn't be EQ. Sitting to camp and Standing to cast puts a little delay between actions and slows down have quickly people play (albeit slightly if using hotkeys). This is classic.
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#23
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Quote:
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#24
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Everquest = time sink
you figured it out hammertime ! | ||
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#25
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I mean the devs time. I would think they would have better things to do then go back to broken, absurd, and mistaken mechanics. Like the gamma change that the eq devs themselves say was a mistake. Even at recent SoE live events they talk about that being a mistake. Boggles the mind why devs would waste their time trying to go back to that.
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#26
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Quote:
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#27
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Quote:
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#28
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Quote:
Also with that in mind you should know that any little thing that isn't classic right now, that is something you enjoy, will potentially be changed down the line if it can be. It's the reason why I keybound sit/stand when I first started. | |||
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#29
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Because that was some of the thrill in the game.
Going into Blackburrow completely blind as a barbarian was an intense adventurous feeling. Getting lost in the dark woods of Nektulos was frightening as a low level Human who ventured too far. For many, that immersion is what hooked them on EQ. That thrill or fear brought on by the darkness. For the meta questers who have BIS everything and calculated the hate per swing on their weapons, they will probably just modify how their computer handles gamma -- it's a quick change -- and not have to deal with it. They admit the implementation wasn't the best, but the goal they were trying to achieve (classic darkness), is something still worth pursuing. Sit camp and stand cast, just parts of the game. Just like fizzles, gate fails and resists.
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#30
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This particular mechanic was changed during kunark anyway. So seems pointless to change it but you're right it does not affect me at all because I can /stand /cast macro all my spells. Just a pointless change and not correct with our current time line.
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