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Old 12-03-2014, 03:29 AM
solrokk solrokk is offline
Sarnak


Join Date: Oct 2013
Posts: 237
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Another thing I noticed about the Forrest Pansys, my memory serves as yes the triggers would set off if you ran by, but they would not agro if you were invis'd.

Also, they tend to hit a little harder than in classic, and they summon for green cons which is odd.[/QUOTE]

I found a section on the plane of mischief site to help back me up on my Forest pansy concerns.

http://planeofmischief.com/advice_column.htm

States:

2 - The forest Area has a few Grumpy Trees that throw KOS Pansies at you in groups of 1-2. These NPCs despawn for at least 2 hours once they lose agro. There appears to be about 10 locs that these "Traps" are set off. They may change locs, but it's hard to tell. They also have a very large agro area. Pod People do NOT assist them, but "My Finger", "Not Yours" and the entire inside area of the Castle will .. so you cant escape by running up the ramps. These do NOT see invisible and for those who are bound at the entrance, you can avoid them, but be careful, by running back and along the actual rim where the see-through glass wall/gate is located. These things can be very tuff. They can hit for upwards of 140s and have a ton of hp. As a monk or any FD class, I suggest to clear these before doing ANY hunting in the forest or porting people into the zone. This can be done by running around the forest (at least Jboot speed) and collect/set off all the traps and then FD. This will despawn them for a time.

1 - neg 1050, neg 72 = 1 Dandy Pansy.....
2 - neg 1230, neg 275 = 2 Angry Pansies.
3 - neg 870, neg 485 = 1 Puny Pansy.......
4 - neg 1275, neg 525 = 2 Angry Pansies
5 - neg 1238, neg 617 = 1 Dandy Pansy..
6 - neg 900, neg 985 = 2 Angry Pansies..
7 - neg 700, neg 1040 = 1 Puny Pansy....
8 - neg 630, neg 1565 = 1 Dandy Pans...
9 - neg 238, neg 1300 = 1 Puny Pansy....
10 - neg 195, neg 1235 = 2 Angry Pansies.

This can help with the trap locations. But more importantly, forest mobs not assisting them, and that the traps will despawn for 2 hours, rather than 2 minutes or less.

Also, invis running through the traps, they don't see invis, and running through them back in the day would trigger them but they wouldn't agro if you were invis'd.
 


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