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  #151  
Old 12-02-2014, 03:32 PM
Tekay Tekay is offline
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Quote:
Originally Posted by Burgerking [You must be logged in to view images. Log in or Register.]
Sunstrike doesn't land now you noob, No on live monks weren't shutting down caster's via auto attack.

You know how many spells are over 4 seconds and viable in pvp, like 90% of them.

Did you even play classic EQ because with what you're saying I doubt you ever pvp'd on live. This is classic EQ that's the goal what we had the past year was anything but classic EQ. All you have to do is proc t-staff once and you win learn to play scrub.

lol this guy.

Sunstrike DID land last night, you noob. Do you ever play here or u just some forum troll? fuckin non-factors

Yeah and t-staff procs for .05 seconds. It doesnt last for 8 seconds every time bud
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  #152  
Old 12-02-2014, 03:34 PM
Samhain Samhain is offline
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Quote:
Originally Posted by Andis [You must be logged in to view images. Log in or Register.]
MY BEST ADVICE FOR CURRENT HOLO MEMBERS: GET YOUR GEAR AND GET OUT - MAKE SMALL CREWS - HAVE FUN PVPING OVER DRAGONS NOT ZERGING THEM
My impression thus far on the Red raiding scene:
  • "small crews" = small because they are made up of bitter, anti-social griefers. The "just want to watch the world burn" kind of players.
  • "PVPing over dragons" = Logging onto mid-50's alts to pick off recruits within 1 zoneline of KC or DL.
  #153  
Old 12-02-2014, 03:35 PM
Genedin Genedin is offline
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Trust little Marius bro, sunstrike lands.

On a side note I have no been able to sleep since the patch details were released at the thought of not being able to machine gun draught of ice on VP geared players and have it land for full dmg 50% of the time.
  #154  
Old 12-02-2014, 03:38 PM
Tekay Tekay is offline
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Quote:
Originally Posted by Genedin [You must be logged in to view images. Log in or Register.]
As much as I generally dislike Swyft's posts I have to completely agree with you here and on most of your posts regarding these changes. I too remember in classic being able to channel through melee, and not being able to "push" interrupt casters. There was a reason that melee bash was incredibly useful and your skill timing this to interrupt spells and not just smashing it button with your forehead repeatedly. Frankly when I first joined r99 I was getting my ass kicked hard jousting because I would wait until what I remembered was the opportune moment to attack, or just wait for a kick stun to land to attack because otherwise you used to miss a lot. Once I learned you can basically turn on auto attack once in visible range of the opponent and win I got better but I've always thought it was lame.
A lot of top PvPers on red are Caster. They do very well, and have to be tactical, but they get shit done. I dont think trying to cut melee off at the knees aids any thing. Monks don't have a kick or bash to time, nor do rogues. They rely on staying on a target best they can. The bad ones fail, the good ones make a competition out of a fight.

I'm not sure of the Goals here. We are after classic EQ, but can't seem to nail anything down exactly as it was. So we do our best, and we balance as we can. Golem Wands were never cast time on Live, but now they have a cast time on 3 seconds on Red. Seems like we pick and choose to make things balanced, why stop there?
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  #155  
Old 12-02-2014, 03:38 PM
Burgerking Burgerking is offline
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Quote:
Originally Posted by Andis [You must be logged in to view images. Log in or Register.]
100% true

zerging is for faggots who cant hang unless Azrael is getting uncontested pixels then it's cool

and I'm at the top of that faggot train

MY BEST ADVICE FOR FEEDER MEMBERS: GET NO GEAR AND HELP GEAR UP ALTS - MAKE SMALL CREWS - MAKE SURE TO HAVE LESS NUMBERS THAN AZRAEL

Azrael doesnt like you, we use feeder guilds to gear up our core and if that doesn;t work we quit

trust in the andis, you will be here for 3 years without an AON
Fixed and made honest
  #156  
Old 12-02-2014, 03:42 PM
Genedin Genedin is offline
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Teeks. First of all thanks for the effort you are putting fourth into this. I have not had time to do this and am grateful for those that are helping better the server.

My two mains are a 60 warrior, and a 60 wizard so I am not trying to hamstring meele in any way. From my understanding resists are much higher, so casters are no longer able to machine gun down melee with their fast nukes which means longer casting time. Making it so that casters are not as easily interrupted seems like a balancing act no?

Honestly, people are used to just running up to a lvl 60 wizard and interrupting them with auto attack or blowing 2k of their hp in 3-4 seconds. This is not fun, makes battles too short, and is unbalanced. Casters have learned to survive in the over-powered pvp landscape by being crafty but in reality, a monk should not be able to just run up to a wizard and dunk on them without a real worry. That's just not how it was or how it should be.
  #157  
Old 12-02-2014, 03:45 PM
Burgerking Burgerking is offline
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Quote:
Originally Posted by Tekay [You must be logged in to view images. Log in or Register.]
A lot of top PvPers on red are Caster. They do very well, and have to be tactical, but they get shit done. I dont think trying to cut melee off at the knees aids any thing. Monks don't have a kick or bash to time, nor do rogues. They rely on staying on a target best they can. The bad ones fail, the good ones make a competition out of a fight.

I'm not sure of the Goals here. We are after classic EQ, but can't seem to nail anything down exactly as it was. So we do our best, and we balance as we can. Golem Wands were never cast time on Live, but now they have a cast time on 3 seconds on Red. Seems like we pick and choose to make things balanced, why stop there?
So you want to be immune to snare and root like it is in beta patch, immune to all spells except lures and lifetaps. And be able to stop anyone casting anything over 4 seconds by merely autoattacking. AND have an unresistable T-staff proc that guarantees a kill.

LOL yea lets listen to this guy for balance. No on live i saw a monk MAYBE interrupt 1 out of my 4 casts.

You already got LOS on spells working for you yea buddy that's not classic to this era. 1 out of 5 spells on casters fizzle even with max skill on a 60, also not classic. And better gear than almost every melee had on live in this era. I don;t think we should set every melee on faceroll easymode because some melee's don't reach the skill cap for their class.
  #158  
Old 12-02-2014, 03:46 PM
ClubnRed ClubnRed is offline
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Hate to say it but ALOT of work went into making classic the difficulty it was. They knew making it a challenge would attract people as in that time people liked challenges.

Unfortuantely as time goes on and america dumbs society down you have less and less people looking for a challenge, just looking looking for easy games. They play the easy said games, Looking for faster leveling, faster easier everything.

And when a challenge does arise they cry and get it nerfed
  #159  
Old 12-02-2014, 03:47 PM
Tekay Tekay is offline
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Which is why wizards have shadowsteps... It's like asking players not to use all the abilities that they have at their disposal. Playing theorycraft with you here is pointless though. I will post videos later, take them for what they are.
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  #160  
Old 12-02-2014, 03:48 PM
Genedin Genedin is offline
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Can we make it so you have to click your attack key every time you attack?

Sure and thanks. Like I said I haven't tested this so I am speaking from what I've heard from others.
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