Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #101  
Old 12-02-2014, 02:07 PM
Andis Andis is offline
Banned


Join Date: Sep 2011
Posts: 2,586
Default

Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
annul magic actually gonna have a use. buffs and shit have dispel counters (kinda.) higher end buffs will be harder to pell than skin like wood. anytime i see andis im gonna toss him good buffs to front load them. gonna feel good.
lol I wouldnt attack samwise in game if I saw him. I guess now I will not hold back. And don't you have to be 60 to cast buffs on a lvl 60? Either way I hope you casting buffs in middle of pvp, would litereally laugh out loud [You must be logged in to view images. Log in or Register.]
  #102  
Old 12-02-2014, 02:09 PM
Smedy Smedy is offline
Planar Protector

Smedy's Avatar

Join Date: Mar 2011
Posts: 4,578
Default

ya'll trippin over red99 being down for 2 days, ya'll need a job, a haircut and jesus

calm ur nuts dogs
__________________
Quote:
Originally Posted by Slathar View Post
you clean plaque off peoples teeth for a living and are only able to do that because your daddy hired you. your waist is also wider than your shoulders and you’re 5’2.
Videos
Wipe it clean.
  #103  
Old 12-02-2014, 02:10 PM
Colgate Colgate is offline
Banned


Join Date: Mar 2013
Posts: 6,145
Default

andis will have a mistmoore fungi twink to grief genuine newbies with

but he wouldn't attack samwise in-game

lol


lol






lol
  #104  
Old 12-02-2014, 02:11 PM
Burgerking Burgerking is offline
Banned


Join Date: Sep 2014
Posts: 384
Default

Quote:
Originally Posted by Tekay [You must be logged in to view images. Log in or Register.]
I honestly found the new melee PvP to be very difficult. When clients are lagging towards one another, and you get that sort of jumpy character placement it's VERY difficult to time your joust. This is ever more exaggerated with special abilities like a rogue backstab. I would very rarely eat a backstab, which honestly is a good thing, as I've had some very questionable backstabs land on me in the old mechanics on Red.


Now is this new hitbox a issue? I'm not sure, it absolutely benefited me last night. Killing warriors, rogues, monks and SKs at 50%-100% left for myself (I was using my own character Iksar Monk, so the long fights benefited me).



HIT BOX ASIDE.


The real issue I found was the nerf to melee push. I couldnt stop casters from launching nukes which I was other wise able to do it I played my cards properly, metaphorically.


Now what I'm finding is that I have to get much to close to a caster to even be in range for my attack to land, AND Then by that time, with the nerf to melee push, I cannot interrupt anything. I was using my epic fist with 41% haste belt, and epic haste. Previously, I was able to push someone off a spell if I was landing rounds on a spell greater than 4 seconds. This is not going to be the case anymore if things stay where they are.


I had no response from Sirken about my footage from last night, but it would only help so I might as well do it anyways. These PvP changes are Extreme, and they need to be seriously thought out before a full implementation. Tweaks, albeit minor or major, are in order.
The problem is you been playing Wacky Dan's Custom Melee classic for soo long you forgot what live classic melee pvp was like.

On live I regained 95% of my spells vs melee's, they had to kick or bash me to interrupt my casting. Melee's did not just run up to casters and shut down all they're spells by autoattacking on them.

Your not supposed to be able to stop caster's from launching nukes on you when they have max channeling and spell line skill. That's the point. Currently casters can't root or snare a melee and you want them to also not be able to cast while you hit them lol and use no interrupt abilities.

That's what it was like on live, what you want is melee easy mode like it's been. NO!

I can't even believe he thinks that completely shutting down anyone who goes for a cast over 4 seconds is normal, just from autoattacking lol Hi have we met, my name is Classic EQ.
Last edited by Burgerking; 12-02-2014 at 02:13 PM..
  #105  
Old 12-02-2014, 02:11 PM
daasgoot daasgoot is offline
Planar Protector

daasgoot's Avatar

Join Date: Jan 2014
Posts: 1,220
Default

Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
andis will have a mistmoore fungi twink to grief genuine newbies with

but he wouldn't attack samwise in-game

lol


lol






lol
[You must be logged in to view images. Log in or Register.]
  #106  
Old 12-02-2014, 02:12 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,188
Default

true not that level range is 4 we cannot engage in player vs player combat anymore. I was just throwing ideas out there. obviously buffing people in mass pvp would be stupid. however throwing a quick see invis may not be such a bad idea as it will now place the buff in front instead of just refreshing its current slot (assuming you even have that buff on you) allowing you to possibly throw down some dots behind the entire buff stack.
__________________
Current Games:
Naw
  #107  
Old 12-02-2014, 02:13 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,188
Default

andis why you fungi twink in MM. shouldnt the top pvper be pvping at the top level? low level twinking is for scrubs who need every advantage in the game (gear, buffs, close zoneline) in order to engage in pvp. I have much more respect for people with tunnel vision who run into a pack of wolves just trying to take out anyone before they meet certain death. like old salem, old ezpk, and tombom. i swear the killboard/YT has made everyone a fuckin pussy. no offense to any pals who take offense to this.

as for melee changes. ive never been a good at melee pvp but I was able to land a decent amount of hits while on my bard. I think the devs should have made changes slightly to ensure we dont go overboard but well see how it goes. I we should have tested hitboxes in between what is on beta and what we had before but thats just my opinion. either way most of the griefers will probably get bored when they are jooked for 10 minutes straight because they have no skill.
__________________
Current Games:
Naw
Last edited by SamwiseRed; 12-02-2014 at 02:19 PM..
  #108  
Old 12-02-2014, 02:14 PM
daasgoot daasgoot is offline
Planar Protector

daasgoot's Avatar

Join Date: Jan 2014
Posts: 1,220
Default

Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
true not that level range is 4 we cannot engage in player vs player combat anymore. I was just throwing ideas out there. obviously buffing people in mass pvp would be stupid. however throwing a quick see invis may not be such a bad idea as it will now place the buff in front instead of just refreshing its current slot (assuming you even have that buff on you) allowing you to possibly throw down some dots behind the entire buff stack.
if he can't clear a buff before you finish casting dot then he deserve to die and uninstall.
  #109  
Old 12-02-2014, 02:14 PM
Colgate Colgate is offline
Banned


Join Date: Mar 2013
Posts: 6,145
Default

Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
andis why you fungi twink in MM. shouldnt the top pvper be pvping at the top level?
last time i saw andis on a level 60 character, he got dirtnapped by a level 57 SK in rags in KC on guido
  #110  
Old 12-02-2014, 02:18 PM
Andis Andis is offline
Banned


Join Date: Sep 2011
Posts: 2,586
Default

big G loaded in 20% at kc sunday morning at 11am

totally forgot he was 20% plugged - too much grindage night before will little sleep

shrug, grats on ez HT kill

and as for these buff changes, its just more annoying - as if keeping buffs on for eq wasnt annoying enough, not sure why these changes being implemented tbh
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:30 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.