#4
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Pepperidge Farm remembers that if you didn't have snare in your group, and you were killing mobs buffed with sow, you had better strip sow some way or another before they ran - or you were screwed. Pepperidge Farm remembers that root would do this for you... until it didn't.
Pepperidge Farm remembers the behavior of mobs not running when it had a friendly within a certain radius - even when said friendly was not engaged - and possibly even if that friendly was mesmerized. Pepperidge Farm remembers that mobs ran sooner when they were very "green" to the group (or an individual in said group). A dark blue mob would not typically bolt until it was close enough to dead to be somewhat slowed. Ill-timed heals from nearby friendly priests (or *ahem* necros and SKs) could re-accelerate the fleeing mob with disastrous results. Maybe you go out and buy a bag of Milanos and the whole thing goes away... | ||
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