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#10
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Kanras: Reduced Make Poison skill cap to 200.
I think there is an issue with decreasing Rogues Make Poison skill: From patch notes: http://everquest.allakhazam.com/hist...es-2000-2.html ------------------------------ July 19, 2000 7:00 am ------------------------------ ***Patch Day*** *Miscellaneous Changes/Fixes* - The "Safe Points" have been moved in Field of Bone and Lake of Ill Omen to someplace "safer". - You can no longer cast invisibility on any pet. - Foul language issued through /emote will now be handled by the profanity filter. - Corrected a bug that allowed linkdead players to walk through locked doors. - Rangers above level 50 will now do double damage with Archery against non-moving, non-rooted targets. These restrictions allowed us to enhance archery without creating a new kiting problem. - Corrected a bug that had rangers doing less melee damage than was intended except when fighting an NPC who was also a ranger. - Pets, both PC and NPC, will no longer cast "Gate". - A large rat says, "Hit by non-melee for XXX damage", is history. The new message given probably isn't the source of never-ending humor that the old one was. - Updated pathing information in Innothule Swamp. - Corrected many, many, MANY spelling and grammar errors in the world. - Fixed a large number of spell gems and spellbook icons. Take care to take a look at your spell lineup to familiarize yourself with the new gems/icons. *Poison* - Implemented the high level Rogue poisons (level 51+). - Increased Rogue "Make Poison" skill cap. - Substantially reduced chance to fail "Apply Poison". - Rogues will now automatically sit when right-clicking on a poison. - Failure to make a poison will now return the vial. Since we are already past this date in the timeline, why would you go back to 200? | ||
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