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#41
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Thank you for this I was really curious and appreciate the response. Still interested to see the melee skill changes.... I'm really happy to see resist changes and I simply hope that the melee nerfs and AC fixes will balance out the classes accordingly. Hooray for dispel changes. Shouldn't make a huge difference in mass pvp but I think this is awesome. Looking forward to trying some of this stuff out during the extremely important and critical weekday KC zoneline pvp events. | |||
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#42
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Tash/Malo debuffs were always higher in pvp set alil bit higher here due to 2+ years of kunark and gear ratio. No I had nothing to do with malo testing and didn't report a single thing on it as it would have been biased. | |||
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#43
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255 resist cap + 100% debuff bonus = a max debuffed MR (assuming just tash/malo is used and not malosini) of 87? Or if you're at 300 MR but only 255 is displayed and/or used in calculations and you're debuffed will it be subtracted from 255 or 300?
This post barely makes sense to me and I wrote it but hopefully someone understands what I'm asking. | ||
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#44
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seems like a shaman should be able to do that if anyone, esp with torpor | |||
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#45
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One melee for sure. 2 rangers = 1 melee.
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#46
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Well i can tell you my shaman on live who was wearing shit compared to my shaman here and facing the Ruin/Hate who were BIS, didn't explode in 3 sec's of a melee touching him.
Here I would literally die before I could get a torpor cast off. Rogues were like facing wizards with manaburn. | ||
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#48
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I didn't tank and melee the two rangers down obviously, but I didn't cast torpor either and managed to gate while they both attacked me from the front dual wielding and wasn't even at half hp....because you know.... melee used to not hit for close to max dmg for the majority of the rounds and they actually missed.....and rangers didn't do as much dmg. | |||
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#49
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Unless the pvp code being enabled nilbog spoke of in ooc, and what was said in this thread is true then something is wrong. Because in /duel currently the highest level tash only does -41MR I tested 5 times, twice on myself. I don't see how /duel is flipping a switch that auto enables pvp specific changes only.
I haven't done enough testing to check out AC, I do know I ran around for a while being hit by flight arrows with a windstriker ranger for 1dmg a few times, up to 3-5, average 20 with the highest hit a 130 but that isn't much to base off yet(beta buff sK template). Trying to land a backstab on a moving target is next to impossible, You can still get them off occasionally I suppose it will take ALOT of getting used to new hit boxes to time perfectly when to hit. Hell I have ran up to some people in a duel as they stood still, and got close enough to them I should be in hitbox range(weapons touching char) and nada. | ||
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#50
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The bonus to the debuff in pvp is only server side. I do not have a way to make it show on your resist values yet.
H
__________________
Haynar <Millennial Snowflake Utopia>
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