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  #29  
Old 12-01-2014, 04:14 PM
Silent Silent is offline
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Join Date: Feb 2013
Posts: 1,071
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Spent 2-3 hours dueling people this morning across monk, sk, wizard, necro. Did my own rogue/monk, did a beta buff wiz/sk/necro. Hitbox change was good, but WAY too small in my opinion. One thing I did notice that was weird, I went AoN form double shrink and I was somehow getting a larger hitbox on the 2 people I fought(both human monks) then non shrunk. Anyway I do think the hitbox needs to be tweaked a little, extended just a tad bit. You can currently stand right next to some players, or ontop of them and not be in range as if you get TOO close the hitbox is now past you.

Out of majority of the duels, SK came out on top in all my fights against rogues, monks and rangers(some red, the blue people I dueled were just plain stupid so you could tell who was red and blue for most part) and this was purely because of the fact I was able to either shadow step vamp curse/asystole while jousting with a fungi on to keep my hp flowing with curse + occasional epic proc. If I landed a bash, great I got a chance to get a free round of auto attack in. But for the most part, Jousting sow vs sow or sow vs jboots still has a tough time landing because smaller hitbox lag plays a even bigger effect on it, the player might be off a few inches to the side but shown in range on your screen and you can't hit. Really hope more testing is done with the hit box.
 


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