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  #31  
Old 12-01-2014, 12:04 PM
Byrjun Byrjun is offline
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Quote:
Originally Posted by Genedin [You must be logged in to view images. Log in or Register.]
Haynar: Revamped Attack Speed, Double Attack Chance, Dual Wield Chance, based on Torven's data. I assume nerfed?
Based on another thread, this is apparently for NPCs. Attack speed increased, double attack and dual wield chance decreased.

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Originally Posted by Genedin [You must be logged in to view images. Log in or Register.]
Fixed issues associated with dispell spells being resisted../Added spell counters to function with cancel magic spells. - Does this mean they can be resisted like in classic now? Or they were somehow already being resisted?
The way it's working on beta is that all dispels are unresistable (not just Cancel Magic), and if you use a dispel that's "not strong enough" it'll skip buffs/debuffs until it finds one it can remove.
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  #32  
Old 12-01-2014, 12:10 PM
murrpau murrpau is offline
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Regarding the gamma shift which has plagued some of us for 15 years:
(I'm only recommending this if you really need a way around it and can't adjust it in any other way and literally can't ply the game in "classic darkness")
1) Log in to beta.
2) Open another client, log into some other bullshit emu like EZ but leave it on character select.
3) I know this is a beta test, so report bugz


Edit: Nevermind, this resets every time you zone still. You'd have to log back in to the other every time you zone, and that's not really a feasible solution
Others say "Just do NVidia control panel and override brightness" but that
1) Still resets every time you zone
2) Some of us literally can not open Nvidia control panel because something's broken somewhere and they won't fix it.

Anyway, enjoy the classic darkness, kids. See ya when this snowblindness blows over.
Last edited by murrpau; 12-01-2014 at 12:14 PM..
  #33  
Old 12-01-2014, 12:12 PM
Kelor Kelor is offline
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Cant seem to get the gamma back here, soon as I try to go full screen it will go dark again.
  #34  
Old 12-01-2014, 12:28 PM
Menobank Menobank is offline
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Nilbog: pawBuster of Karnor's now spawns in an individual location with an increased % chance

Fixed it for ya :P
  #35  
Old 12-01-2014, 12:33 PM
Juevento Juevento is offline
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Did the changes to rogue hide make it into this patch as well? I thought I remembered that a reversion to the old way hide worked was planned for the next patch
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  #36  
Old 12-01-2014, 12:39 PM
Thaedrik Thaedrik is offline
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If server will now be down an additional day (or more) have plans been made to replace items lost to corpse rots?
  #37  
Old 12-01-2014, 12:45 PM
Nicoladen Nicoladen is offline
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Thanks for all the hard work guys!!

@Rogean: you made a typo

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]

The live servers will be reopened some time Tuesday.
I'm pretty sure you meant "Some time Monday" [You must be logged in to view images. Log in or Register.]

EDIT: ok now my post got approved and it's ~15 hours later - tuesday. I know for a fact he didn't mean monday [You must be logged in to view images. Log in or Register.]
Last edited by Nicoladen; 12-02-2014 at 03:46 AM.. Reason: timewarp whaaat
  #38  
Old 12-01-2014, 12:53 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Thaedrik [You must be logged in to view images. Log in or Register.]
If server will now be down an additional day (or more) have plans been made to replace items lost to corpse rots?
If they were full corpses probably.
If they were key corpses in PoSky or items with a single lore item on them... I hope not.
  #39  
Old 12-01-2014, 12:59 PM
Byrjun Byrjun is offline
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GMs can always restore corpses unless they're in Sky. I believe if something rots in Sky you're SoL.
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  #40  
Old 12-01-2014, 01:03 PM
Scrubosaur Scrubosaur is offline
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rogue hide/sneak fix in?
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