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  #91  
Old 11-27-2014, 09:31 PM
nilbog nilbog is offline
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Good good. I was hoping this would inspire some research into what might possibly be different.

I'll say this again.

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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
aeing is classic, sure.
But if there's something not right, let's isolate what it is and fix it.
  #92  
Old 11-27-2014, 09:31 PM
Kekephee Kekephee is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
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Screenshots in EQ are the minus key, not print screen, you idiot
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  #93  
Old 11-27-2014, 09:32 PM
Kekephee Kekephee is offline
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that was supposed to be a joke and i can't edit it to make it sound less serious
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  #94  
Old 11-27-2014, 09:32 PM
Kekephee Kekephee is offline
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Cucus you're so FUCKING STUPID
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  #95  
Old 11-27-2014, 09:33 PM
Rais Rais is offline
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The way they are doing it now, it is right. The puller goes off and ganis agro. They come back to the group and gets healed. There really isn't any difference between how it is now, as it was on live. Only thing I can tell is the weird zone is being aoe'ed and the normal typical one isn't.
  #96  
Old 11-27-2014, 09:46 PM
Loke Loke is offline
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OP, I don't know you, but you seem like an idiot. I wouldn't want to group with you either.
  #97  
Old 11-27-2014, 09:58 PM
Man0warr Man0warr is offline
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Only difference is we used to do 30-50 mobs at once (with a single group) instead of ~130 on this server, but that was purely because the server/our computers couldn't handle more.

This was how Chardok was done before the revamp - because the zone sucked balls and the only good drops were purely random.
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  #98  
Old 11-27-2014, 10:32 PM
Javacup Javacup is offline
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The real issue I see here is that Guide Moregan was assigned to the situation. Bound for disaster and misinformation on that note alone.
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  #99  
Old 11-27-2014, 11:12 PM
Aviann Aviann is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Good good. I was hoping this would inspire some research into what might possibly be different.

I'll say this again.



But if there's something not right, let's isolate what it is and fix it.
It isn't the monopolization. It isn't the massive pulls. Its the massive pulls hindering those who wish to actually hunt the zone for loot and the monk epic or xp. These AE groups that appear with their proxy bull crap have a right to charge for spots, but the happenings that go on constantly when these AE groups have no regard for the people trying to enjoy the Chardok zone(raids aside).

Once again, I believe this is an issue that must be dealt with through action of the in-game GM's in accordance to training laws, make them stricter for those that know better(generally the higher levels that lead said groups). It isn't the mechanics, mechanics are classic and aren't the issue. It is the effects of what these people are doing. Also it is always up to the guild-leader to invite whomever they choose so who cares if they create a guild group or not.

The main problem is the majority of these AE groups have no respect nor recognition for the ones inside Chardok that aren't a part of their proxy list.


This is simply my strong opinion, but I think it details and simplifies the problems at hand.
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  #100  
Old 11-27-2014, 11:24 PM
DetroitVelvetSmooth DetroitVelvetSmooth is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Good good. I was hoping this would inspire some research into what might possibly be different.

I'll say this again.



But if there's something not right, let's isolate what it is and fix it.
http://www.project1999.com/forums/sh...d.php?t=156004

Thought this thread had some good points to consider and some supposed actual evidence as to specific differences.



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