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  #11  
Old 11-26-2014, 09:55 AM
webrunner5 webrunner5 is offline
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If you think trying to run behind a fleeing mob for 30 levels, stabbing it in the ass is fun, well you ain't never tried it. Pass. [You must be logged in to view images. Log in or Register.] And what do you do until the mob gets down far enough so it doesn't run??
  #12  
Old 11-26-2014, 11:26 AM
Secrets Secrets is offline
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I'm gonna recommend Shaman just because it's another strong solo class in addition to your already-powerful Druid.

Why?
-Druid gets Magic/Elemental based DoTs.
-Shaman gets Poison/Disease DoTs.

You'd, pretty much, annihilate any NPC just with those two alone. Coupled with the druids' ability to snare, and the shaman's ability to slow, you can do indoor and outdoor areas with ease.

If you plan on grouping with more than just you two, I would recommend Enchanter so you can benefit the group more than just heals. The synergy between Druid charmed animals and Enchanter charmed creatures is pretty nice as the Enchanter can haste them both and give you clarity which is a godsend for duoing. The only problem is you'll largely rely on charms and could only duo outdoor areas, which can be largely hectic with only one healer, the Druid.

Chanters get a more superior haste spell than Shamans, while Shaman gets the better slow. Both classes can do both roles, however, just at a slightly less potency than the other.

Overall it's a tossup. Would you rather have Druid/Shaman which has more ranged damage that is always there, plus extra heals, or would you prefer to outlast NPCs with the Druid/Enchanter combo with a risky venture to do more damage in bursts?
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  #13  
Old 11-26-2014, 11:40 AM
eqravenprince eqravenprince is offline
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Rogue would be good for leveling up in outdoor zones. But what fun is that. I would say Necromancer. This would allow you to do most anything short of raid targets.
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