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  #11  
Old 11-02-2014, 10:34 PM
Potus Potus is offline
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Originally Posted by Drakaris [You must be logged in to view images. Log in or Register.]
Right now necros are fairly unplayable in pvp. It takes a perfect play to be able to beat an equally geared melee, which is easily countered by someone that uses pumice and cure pots as they will make you oom fairly quickly if they counter ur dots (pyrocuror and vexing morodinia can be countered in 1 pumice click; that is over 895 mana and 10 sec cast worth of dot gone in single 3 second click of a 15pp item).

From memory splurt/pyrocuror needed 3-4 pumice clicks or more to get rid of, which makes more sense than it does right now.

What about necro pets you say? There is no reference of damage being increased in any of the patch notes up until the 2004 reference for pet damage, so why they have nerfed the damage to 59 on a max summon EOT based on a random forum post confuses the hell out of me.

Post spell fix, necros are more viable, however pure melee still wreck you with an insanely high hit rate if they get close (non classic), so you will need to kite and position yourself in out of easily reached places.
Yeah on live you needed way more than one click of pumice to dispel Splurt, and dispel often times took out your good buffs and kept the dot on. Here, you just keep the first slot open, click, it's off. Very non-classic, very bad for dot classes.

I'm under the impression that pets are bugged, in that they don't follow moving targets properly, and thus miss a lot, plus they don't proc dw/double attack enough, and they do not hit for full damage as much as they did on live.

I think I will one day jump on live and see how hard/how often they hit on people, because here it's so bad they're not worth casting.
  #12  
Old 11-03-2014, 08:25 AM
gunner gunner is offline
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Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
Yeah on live you needed way more than one click of pumice to dispel Splurt, and dispel often times took out your good buffs and kept the dot on. Here, you just keep the first slot open, click, it's off. Very non-classic, very bad for dot classes.

I'm under the impression that pets are bugged, in that they don't follow moving targets properly, and thus miss a lot, plus they don't proc dw/double attack enough, and they do not hit for full damage as much as they did on live.

I think I will one day jump on live and see how hard/how often they hit on people, because here it's so bad they're not worth casting.
Spec needs to Duel Wield, Resists need to be looked at on life taps to make them more viable for end game PVE encounters, Counters for dispelling will be huge. If they really want to make a change that will get people playing necro's make Dot tics give yellow text after zoning, As it is even if u win a fight all they have to do is zone to not get a yellow text and u just wasted a bar of mana.
  #13  
Old 11-03-2014, 08:27 AM
Bazia Bazia is offline
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can we get undispellable necro magic dot bug fixed too?

noticed u didnt mention dat one
  #14  
Old 11-03-2014, 08:51 AM
gunner gunner is offline
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Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
can we get undispellable necro magic dot bug fixed too?

noticed u didnt mention dat one
Game breaking, these necro's getting yellow text from invisible dots that you cant not disspell in one pumice is getting out of hand and is on par with warriors mighty strike and clicky's making nukes refresh faster
  #15  
Old 11-03-2014, 02:10 PM
Sk00ba5t3v3 Sk00ba5t3v3 is offline
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Windstriker procs how often? Ya thought so.
  #16  
Old 11-03-2014, 02:21 PM
Potus Potus is offline
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Quote:
Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
can we get undispellable necro magic dot bug fixed too?

noticed u didnt mention dat one
It's already fixed pending patch.
  #17  
Old 11-03-2014, 10:11 PM
Gnomegrown Gnomegrown is offline
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Don't worry guys lead coder AMELINDA is going to fix all problems

update soon
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