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  #31  
Old 11-02-2014, 12:11 PM
Thulack Thulack is offline
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Quote:
Originally Posted by Nietche [You must be logged in to view images. Log in or Register.]
Without the current raid scene, none of you would kill anything.
Proud of that statement? I feel sorry for you.
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  #32  
Old 11-02-2014, 12:45 PM
Nietche Nietche is offline
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Quote:
Originally Posted by Thulack [You must be logged in to view images. Log in or Register.]
Proud of that statement? I feel sorry for you.
I wasn't trolling as you obviously are. The point is that the current raid scene gave so-called class R guilds a chance to see end game, and rather than appreciation, many class R's are screaming for the proverbial "more, more, more" without having to work for it.
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Is this a joke? This is crazier than anything I have purported, and I have had evidence for everything I have said as well.
  #33  
Old 11-03-2014, 08:04 AM
Doil_Boil Doil_Boil is offline
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Quote:
Originally Posted by Nietche [You must be logged in to view images. Log in or Register.]
I wasn't trolling as you obviously are. The point is that the current raid scene gave so-called class R guilds a chance to see end game, and rather than appreciation, many class R's are screaming for the proverbial "more, more, more" without having to work for it.
"Work" meaning trade RL obligations for pixelquest?
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  #34  
Old 11-03-2014, 08:17 AM
Sirken Sirken is offline
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Originally Posted by Doil_Boil [You must be logged in to view images. Log in or Register.]
Just wondering why this is the story? It would be nice to be able to experience some of the true Kunark endgame without spending 16+ hours in Norrath on a daily basis.
This system was created and implemented with the expectation that most of the FFA mobs would go to Class C. The idea was never to "take away" from Class C so much as it was to try and allow more non Class C players to experience raid content, as well as a stepping stone to join Class C when ready. Thus making Class C more tempting to newer, up and coming guilds, as Class C will still have a larger piece of the pixel pie, will not suffer from lockouts, will have exclusive rights to VP and the best loots in Kunark era, and is given more room by staff to work out their own disputes (as it is the non restricted class).

not everyone may agree with this, but this is the position of the staff.
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  #35  
Old 11-03-2014, 08:20 AM
Skew Skew is offline
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Theres 2 ways to kill VP mobs.
1)Have your guild move to class C.
2) apply to a class C guild.

TMO are currently seeming motivated players who want to raid.
Especially enchanters <3

There is nothing stopping anyone experiencing end game Kunark.
  #36  
Old 11-03-2014, 08:33 AM
Fael Fael is offline
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Originally Posted by Sularys [You must be logged in to view images. Log in or Register.]
All the more reason to never level beyond 40 and attempt end game on this server. Too many selfish people here hording the end game content. Should be open to everyone all the time.
It is open to everyone all the time.

Go study economics sometime. Very basic concepts like scarcity, opportunity cost, and supply and demand would improve your world view greatly.

Do society a favor and get a clue please.

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  #37  
Old 11-03-2014, 08:38 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
This system was created and implemented with the expectation that most of the FFA mobs would go to Class C. The idea was never to "take away" from Class C so much as it was to try and allow more non Class C players to experience raid content, as well as a stepping stone to join Class C when ready. Thus making Class C more tempting to newer, up and coming guilds, as Class C will still have a larger piece of the pixel pie, will not suffer from lockouts, will have exclusive rights to VP and the best loots in Kunark era, and is given more room by staff to work out their own disputes (as it is the non restricted class).

not everyone may agree with this, but this is the position of the staff.
The current situation doesn't really allow that.

With 96-hour variance you saw basically no kills going to casual guilds because they didn't want to track for 96 hours.

Now with 16-hour variance you see again, almost no kills going to casual guilds because they don't want to track for 16 hours. Taken does on maybe 1 FFA mob a weekend. Usually one that has a favorable window. Other than that the only time other casual guilds compete on FFA mobs is very late in window and sim Repops.

Casual players don't think the reward of experiencing content and getting the best pixels is worth forcing people to stare at a wall for 16 hours until something spawns. This is why I've been trying to champion ideas that rid us of that, allowing more guilds to participate. Because nerding out and 16-hour wall staring while doing nothing else in game (see not actually PLAYING the game) shouldn't be required to experience the competitive side. Competitive is not synonymous with monotonous and tedious.

To address your latest post in raid discussions. The reason people don't stop socking is because people will walk as close to the line as possible and barely step over it enough to warrant a warning and not a ban. That's what this server does.

If you want to stop poopsocking, clear rules must be put in place. (IE - No more than 2 players in zone when raid mob spawns or DQ'd). Otherwise, people will get in that grey area as much as possible. And those who don't are destined to lose the mob. So if you aren't in the grey area of poopsocking you basically have no chance at the mob. Most evident on indoor dragons/raid mobs.

ALL of this goes away if you go to no respawn windows and just full repops. People don't have windows to sock, instead just respawns. That will foster the most competitive environment on FFA spawns that doesn't reward neckbearding and staring at a wall for 16 hours.
  #38  
Old 11-03-2014, 08:54 AM
Fanguru Fanguru is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
This system was created and implemented with the expectation that most of the FFA mobs would go to Class C. The idea was never to "take away" from Class C so much as it was to try and allow more non Class C players to experience raid content, as well as a stepping stone to join Class C when ready. Thus making Class C more tempting to newer, up and coming guilds, as Class C will still have a larger piece of the pixel pie, will not suffer from lockouts, will have exclusive rights to VP and the best loots in Kunark era, and is given more room by staff to work out their own disputes (as it is the non restricted class).

not everyone may agree with this, but this is the position of the staff.
This position implies Class C is better than Class R.
Class C and R are a different mindset:
in R, we do not want to

* spend each weekend taking shifts and being on call for 48 hours
* have an arms race with trains and guildmages to see who can FTE first
* play lawyerquest

We are very greatful for this opportunity to experience EQ again on this free server, but at this point, everyone would be much happier with a competitive server and a rotation server.

You are trying to force a playstyle on people with a life outside EQ, and any attempt by class R to level up the playing field and compete on a very select and very few mobs is met with complaints.

As a GM, you are championning class C playstyle, which is a small part of the server.
Do you have actual numbers on active class C numbers vs class R? I understand server staff has a vision, but shouldn't this vision also reflect your global playerbase wishes?
  #39  
Old 11-03-2014, 09:10 AM
Hitpoint Hitpoint is offline
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Quote:
Originally Posted by Fanguru [You must be logged in to view images. Log in or Register.]
This position implies Class C is better than Class R.
Class C and R are a different mindset:
in R, we do not want to

* spend each weekend taking shifts and being on call for 48 hours
* have an arms race with trains and guildmages to see who can FTE first
* play lawyerquest

We are very greatful for this opportunity to experience EQ again on this free server, but at this point, everyone would be much happier with a competitive server and a rotation server.

You are trying to force a playstyle on people with a life outside EQ, and any attempt by class R to level up the playing field and compete on a very select and very few mobs is met with complaints.

As a GM, you are championning class C playstyle, which is a small part of the server.
Do you have actual numbers on active class C numbers vs class R? I understand server staff has a vision, but shouldn't this vision also reflect your global playerbase wishes?
I got news for you. Class C doesn't want to do that shit either. They do it because they have to if they want to kill mobs and be in a top guild. That's why they are rewarded, and that's why class C is better. They've just earned more. I think all of this goes without saying though. Anyone posting otherwise is being deliberately dense.
  #40  
Old 11-03-2014, 09:16 AM
Fanguru Fanguru is offline
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This is hardly news. Agreeing to a horrible playstyle with a narrow-minded, pixel-obsessed attitude is not earning more.

Yet again, this shows the difference in mindsets: class C agrees to see EQ as a weekend of chores, while class R tries to play in a relaxed, cooperative environment promoting healthy competition with FFA on repops.
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