![]() |
|
#31
|
||||
|
Quote:
__________________
![]() | |||
|
|
||||
|
#32
|
||||
|
Quote:
| |||
|
|
||||
|
#33
|
||||
|
Quote:
__________________
Doil Boil - 60 Druid
Sssoil Boil - 56 Monk | |||
|
|
||||
|
#34
|
||||||
|
Quote:
not everyone may agree with this, but this is the position of the staff.
__________________
Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI
Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote:
Quote:
![]() | |||||
|
|
||||||
|
#35
|
|||
|
Theres 2 ways to kill VP mobs.
1)Have your guild move to class C. 2) apply to a class C guild. TMO are currently seeming motivated players who want to raid. Especially enchanters <3 There is nothing stopping anyone experiencing end game Kunark. | ||
|
|
|||
|
#36
|
||||
|
Quote:
Go study economics sometime. Very basic concepts like scarcity, opportunity cost, and supply and demand would improve your world view greatly. Do society a favor and get a clue please. Dolic | |||
|
|
||||
|
#37
|
||||
|
Quote:
With 96-hour variance you saw basically no kills going to casual guilds because they didn't want to track for 96 hours. Now with 16-hour variance you see again, almost no kills going to casual guilds because they don't want to track for 16 hours. Taken does on maybe 1 FFA mob a weekend. Usually one that has a favorable window. Other than that the only time other casual guilds compete on FFA mobs is very late in window and sim Repops. Casual players don't think the reward of experiencing content and getting the best pixels is worth forcing people to stare at a wall for 16 hours until something spawns. This is why I've been trying to champion ideas that rid us of that, allowing more guilds to participate. Because nerding out and 16-hour wall staring while doing nothing else in game (see not actually PLAYING the game) shouldn't be required to experience the competitive side. Competitive is not synonymous with monotonous and tedious. To address your latest post in raid discussions. The reason people don't stop socking is because people will walk as close to the line as possible and barely step over it enough to warrant a warning and not a ban. That's what this server does. If you want to stop poopsocking, clear rules must be put in place. (IE - No more than 2 players in zone when raid mob spawns or DQ'd). Otherwise, people will get in that grey area as much as possible. And those who don't are destined to lose the mob. So if you aren't in the grey area of poopsocking you basically have no chance at the mob. Most evident on indoor dragons/raid mobs. ALL of this goes away if you go to no respawn windows and just full repops. People don't have windows to sock, instead just respawns. That will foster the most competitive environment on FFA spawns that doesn't reward neckbearding and staring at a wall for 16 hours.
__________________
| |||
|
|
||||
|
#38
|
||||
|
Quote:
Class C and R are a different mindset: in R, we do not want to * spend each weekend taking shifts and being on call for 48 hours * have an arms race with trains and guildmages to see who can FTE first * play lawyerquest We are very greatful for this opportunity to experience EQ again on this free server, but at this point, everyone would be much happier with a competitive server and a rotation server. You are trying to force a playstyle on people with a life outside EQ, and any attempt by class R to level up the playing field and compete on a very select and very few mobs is met with complaints. As a GM, you are championning class C playstyle, which is a small part of the server. Do you have actual numbers on active class C numbers vs class R? I understand server staff has a vision, but shouldn't this vision also reflect your global playerbase wishes? | |||
|
|
||||
|
#39
|
||||
|
Quote:
| |||
|
|
||||
|
#40
|
|||
|
This is hardly news. Agreeing to a horrible playstyle with a narrow-minded, pixel-obsessed attitude is not earning more.
Yet again, this shows the difference in mindsets: class C agrees to see EQ as a weekend of chores, while class R tries to play in a relaxed, cooperative environment promoting healthy competition with FFA on repops. | ||
|
|
|||
![]() |
|
|