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  #51  
Old 10-31-2014, 01:34 AM
Doors Doors is offline
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This has been and always will be blues problem. You literally need 60s camped out, buffed, at as many raid mobs as possible waiting for the phone to go off.

That is why blue sucks ass. End game anyway.

People are so disillusioned and butt hurt by what they read or have experienced on red99 but the server is so much better than this one. Raid mobs are static, you know when they spawn, you mobilize and engage them. No socking, no variance.

I know people flame anyone promoting the other server and to be honest I don't give a shit if you roll there or not but you're kidding yourself if you think blue is better. The only people that actually believe that are the clueless scrubs that never actually hit end game on either server or the constant alt rerollers that can't break level 46.
  #52  
Old 10-31-2014, 01:43 AM
Rararboker Rararboker is offline
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I think I am going to give red99 another try. Last time I tried the population was less than 50.
  #53  
Old 10-31-2014, 06:01 AM
Uuruk Uuruk is offline
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They are struggling to maintain the shit show that is blue now and with rampant rmt on red and blue there is nowhere to go but down. Play on red if you are tired of the raid scene on blue.... It's simple.
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  #54  
Old 10-31-2014, 07:02 AM
Buriedpast Buriedpast is offline
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Autistic valorians were never competitive. There was no rotation. And you were not superhotshit(tm) if you were in AV not HF/RA/FE, TW. You played eq 12 months later than the competitive guilds did.

Regards, fellow scrub.
  #55  
Old 10-31-2014, 07:57 AM
Buriedpast Buriedpast is offline
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When velious launches, make project 2000. Have an enforced rotation from day dot with 24hr unimpeded access to mobs on each guilds slot for multiple attempts. Real time classic progression applying patches as the day goes on. Aka 2014 Vazaelle timeline.
  #56  
Old 10-31-2014, 08:42 AM
Scoresby Scoresby is offline
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Quote:
Originally Posted by texwilly [You must be logged in to view images. Log in or Register.]
Want vs. need. When i raided live, 1 out of 10 people had a second main capable of raiding with the guild; at the time, i would have described them as the neckbeards of the group. There simply wasn't enough time in the progression to waste leveling an alt. On top of that, we all actually played our mains (this is also the result of AA, but let's not go there).
Emphasis in bold. This is one of the major contributors to the problem we have with our raid scene. Because of variance, the way to win is with numbers (both raw players and max level characters). I never recall top tier guilds fielding anywhere near the number of players guilds do on this server.

It's been beaten to death. We basically have 2-3 servers worth of raid guilds with enough characters in them to support 5+ servers. It's never going to match anyone's classic experience because of this.

It's like buying a pizza for a party only to find out 50 people are coming over rather than 10 and half of them think it's actually an audition for Man vs. Food.
Last edited by Scoresby; 10-31-2014 at 08:45 AM..
  #57  
Old 10-31-2014, 08:48 AM
Brocode Brocode is offline
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The fun of raids is the challenge, which here is 0, competitions adds to it, but here theres only competition.

Scale the difficulty to a harder level on raid scene, and you might see the changes on the pop socking. Might require coding, which staff avoid at all costs, but an idea.

Want an example? Sleeper in the Zek Server, mob was so strong that a Red Server guilds cooperated to kill the mob overachieving the impossible. (if you missed that http://news.mmosite.com/content/2008...659416,3.shtml)
  #58  
Old 10-31-2014, 09:09 AM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by Buriedpast [You must be logged in to view images. Log in or Register.]
When velious launches, make project 2000. Have an enforced rotation from day dot with 24hr unimpeded access to mobs on each guilds slot for multiple attempts. Real time classic progression applying patches as the day goes on. Aka 2014 Vazaelle timeline.
The shit...motec? You back playing?
  #59  
Old 10-31-2014, 09:40 AM
Faiding Faiding is offline
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Quote:
Originally Posted by Brocode [You must be logged in to view images. Log in or Register.]
The fun of raids is the challenge, which here is 0, competitions adds to it, but here theres only competition.

Scale the difficulty to a harder level on raid scene, and you might see the changes on the pop socking. Might require coding, which staff avoid at all costs, but an idea.

Want an example? Sleeper in the Zek Server, mob was so strong that a Red Server guilds cooperated to kill the mob overachieving the impossible. (if you missed that http://news.mmosite.com/content/2008...659416,3.shtml)
Artificially adjusting raid mob difficulty raises issues of gear scalability and balance, that I imagine would be well out of the scope of anything P99 devs would want to deal with.

Velious will smooth things out a bit. But it's really up to the CSR staff to enact rules/rotations that compensate for the prolonged gap between expansions and lack of servers.

Or simply add more servers, but that's quite pricey when you're not making any money.
  #60  
Old 10-31-2014, 11:06 AM
Brocode Brocode is offline
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Quote:
Originally Posted by Faiding [You must be logged in to view images. Log in or Register.]
Artificially adjusting raid mob difficulty raises issues of gear scalability and balance, that I imagine would be well out of the scope of anything P99 devs would want to deal with.

Velious will smooth things out a bit. But it's really up to the CSR staff to enact rules/rotations that compensate for the prolonged gap between expansions and lack of servers.

Or simply add more servers, but that's quite pricey when you're not making any money.
The amount of players over a 32k HP dragon = instant over kill. Maybe should take a different perspective , thats why i said scaling (as gear will affect depend how would you implement that balance), what does raid term means? 6 players? 12? 18? 24? 72 was the number when EQ raid window arrived. There will never be a perfect system, but there are better ones than others.
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