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#51
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This has been and always will be blues problem. You literally need 60s camped out, buffed, at as many raid mobs as possible waiting for the phone to go off.
That is why blue sucks ass. End game anyway. People are so disillusioned and butt hurt by what they read or have experienced on red99 but the server is so much better than this one. Raid mobs are static, you know when they spawn, you mobilize and engage them. No socking, no variance. I know people flame anyone promoting the other server and to be honest I don't give a shit if you roll there or not but you're kidding yourself if you think blue is better. The only people that actually believe that are the clueless scrubs that never actually hit end game on either server or the constant alt rerollers that can't break level 46. | ||
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#52
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I think I am going to give red99 another try. Last time I tried the population was less than 50.
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#53
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They are struggling to maintain the shit show that is blue now and with rampant rmt on red and blue there is nowhere to go but down. Play on red if you are tired of the raid scene on blue.... It's simple.
__________________
Gobble?
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#54
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Autistic valorians were never competitive. There was no rotation. And you were not superhotshit(tm) if you were in AV not HF/RA/FE, TW. You played eq 12 months later than the competitive guilds did.
Regards, fellow scrub. | ||
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#55
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When velious launches, make project 2000. Have an enforced rotation from day dot with 24hr unimpeded access to mobs on each guilds slot for multiple attempts. Real time classic progression applying patches as the day goes on. Aka 2014 Vazaelle timeline.
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#56
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Quote:
It's been beaten to death. We basically have 2-3 servers worth of raid guilds with enough characters in them to support 5+ servers. It's never going to match anyone's classic experience because of this. It's like buying a pizza for a party only to find out 50 people are coming over rather than 10 and half of them think it's actually an audition for Man vs. Food. | |||
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Last edited by Scoresby; 10-31-2014 at 08:45 AM..
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#57
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The fun of raids is the challenge, which here is 0, competitions adds to it, but here theres only competition.
Scale the difficulty to a harder level on raid scene, and you might see the changes on the pop socking. Might require coding, which staff avoid at all costs, but an idea. Want an example? Sleeper in the Zek Server, mob was so strong that a Red Server guilds cooperated to kill the mob overachieving the impossible. (if you missed that http://news.mmosite.com/content/2008...659416,3.shtml) | ||
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#58
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Quote:
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#59
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Quote:
Velious will smooth things out a bit. But it's really up to the CSR staff to enact rules/rotations that compensate for the prolonged gap between expansions and lack of servers. Or simply add more servers, but that's quite pricey when you're not making any money. | |||
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#60
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Quote:
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