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#342
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hello i'm cucumbers
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#343
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Just figure out how to punish ducking and then we can tell our mages to never do it because we currently dont even tell them TO do it
COHing in your FTEer is no different than racing like Dald said, the only difference as Cucs points out is that the mage presses a button to COH where in a race the runner just runs. I agree with Chest, you dont just put a bandaid on an infected splinter in your thumb, you remove the splinter ( FFA cycle ) Sim-repops being FFA polices itself, removes the need to poopsock anything and brings about what literally 100% of the population agrees is the 'most fun' which is the mobilization for multiple raid targets which are spread all across Norrath. I have no idea why the GMs wont seriously consider at least seeing what would happen if they gave us 2 months to 'test' it. Remember, these raid changes were and are never 'tested', they become law and players have to learn on the fly. With each change, the players are essentially beta testing P99 raiding. It makes no sense to me that the rule makers cant someway acknowledge that some of these rules are still not fully fleshed out in terms of their 'vision' of the server and be actively looking for ways to improve this part of our community. Also, I am shocked Troubled wants FTEs to be a race as a bard, who would have seen that coming? | ||
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Last edited by Erati; 10-30-2014 at 12:17 PM..
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#344
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And no one was keeping exact respawns on raid mobs in classic. Sure they said "we killed Talendor on Sunday let's kill him again Sunday". They did NOT say "we killed him at 05:14:12 on Sunday let's arrive at 5:10:00 next Sunday and be prepared for him to spawn" It seems like an extremely weak argument to make that removing non-classic variance respawns and replacing them with non-classic sim repops takes the EQ out of EQ. Taking out one non-classic mechanic that fosters all sorts of bad results like poopsocking, and replacing that with a mechanic that makes poopsocking basically impossible sounds like a good idea to me. Dunno about others but that doesn't make EQ any less EQy for me. People aggroing raid bosses within 5 seconds of their spawning does make EQ less EQy for me though.
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Last edited by Daldaen; 10-30-2014 at 12:23 PM..
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#345
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#346
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I still think removal of natural spawns is just against what EQ was about.
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hello i'm cucumbers
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#347
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Dunno how anything except frequent repops or stupidly large variance will make more than 1 raid day a week. 1 hour windows will lead to a single raid day every week for sure. I think 1 day is good personally though. I stand by C/R/FFA repops replacing respawns being the best option. FFA respawns and C/R rotation, so that the rate of R spawns and movement of rotation is kept the same given 2 per month respawns. Is another option (less preferable) that keeps it the same and keeps people happy. Lazie seemed very concerned about R losing spawns with the suggested changes, this option keeps it the same number.
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#349
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Best option for people who want to have fun racing to targets and not CotHing or Foot Racing from predetermined poopsocking positions.
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#350
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There are guilds that already don't even want to drag their members out of bed for a spawn that they know about, much less one that is totally random.
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hello i'm cucumbers
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