Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #341  
Old 10-30-2014, 11:53 AM
Whirled Whirled is offline
Planar Protector


Join Date: Jan 2014
Posts: 1,792
Default

[You must be logged in to view images. Log in or Register.]
No socking area reminds me of those No idling signs that you see people idling their cars by.
  #342  
Old 10-30-2014, 12:07 PM
khanable khanable is offline
Planar Protector

khanable's Avatar

Join Date: Apr 2010
Location: The Plane of Rustles
Posts: 2,711
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Repops remove the necessity of lots of rules.

FTE with tracker
2 trackers
CotHing
Autofiring
Poopsocking
Bag Limits

Etc.

While not strictly classic, it solves many of the route issues. And let's be honest, it's no less classic than having variance at this point in time.

All the rules you'd really need are keep the C/R/FFA system for the simulated respawns. And make sure people weren't camping out their forces at spawn points.
Part of classic EQ was 'this mob died at this time, and will likely be up around this time'. Removing that is just removing a large portion of what made EQ, EQ.
__________________
hello i'm cucumbers
  #343  
Old 10-30-2014, 12:14 PM
Erati Erati is offline
Planar Protector

Erati's Avatar

Join Date: Dec 2009
Posts: 4,561
Default

Just figure out how to punish ducking and then we can tell our mages to never do it because we currently dont even tell them TO do it

COHing in your FTEer is no different than racing like Dald said, the only difference as Cucs points out is that the mage presses a button to COH where in a race the runner just runs.

I agree with Chest, you dont just put a bandaid on an infected splinter in your thumb, you remove the splinter ( FFA cycle )

Sim-repops being FFA polices itself, removes the need to poopsock anything and brings about what literally 100% of the population agrees is the 'most fun' which is the mobilization for multiple raid targets which are spread all across Norrath. I have no idea why the GMs wont seriously consider at least seeing what would happen if they gave us 2 months to 'test' it. Remember, these raid changes were and are never 'tested', they become law and players have to learn on the fly. With each change, the players are essentially beta testing P99 raiding.

It makes no sense to me that the rule makers cant someway acknowledge that some of these rules are still not fully fleshed out in terms of their 'vision' of the server and be actively looking for ways to improve this part of our community.

Also, I am shocked Troubled wants FTEs to be a race as a bard, who would have seen that coming?
Last edited by Erati; 10-30-2014 at 12:17 PM..
  #344  
Old 10-30-2014, 12:20 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Part of classic EQ was 'this mob died at this time, and will likely be up around this time'. Removing that is just removing a large portion of what made EQ, EQ.
Variance already does that....

And no one was keeping exact respawns on raid mobs in classic. Sure they said "we killed Talendor on Sunday let's kill him again Sunday". They did NOT say "we killed him at 05:14:12 on Sunday let's arrive at 5:10:00 next Sunday and be prepared for him to spawn" It seems like an extremely weak argument to make that removing non-classic variance respawns and replacing them with non-classic sim repops takes the EQ out of EQ.

Taking out one non-classic mechanic that fosters all sorts of bad results like poopsocking, and replacing that with a mechanic that makes poopsocking basically impossible sounds like a good idea to me.

Dunno about others but that doesn't make EQ any less EQy for me. People aggroing raid bosses within 5 seconds of their spawning does make EQ less EQy for me though.
Last edited by Daldaen; 10-30-2014 at 12:23 PM..
  #345  
Old 10-30-2014, 12:23 PM
kaev kaev is offline
Planar Protector


Join Date: Sep 2011
Posts: 1,909
Default

Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Part of classic EQ was 'this mob died at this time, and will likely be up around this time'. Removing that is just removing a large portion of what made EQ, EQ.
I do not think that you are using the phrase "large portion" correctly at all in that sentence. Expansions that changed the game every 9-12 months would be an example of "a large portion of what made EQ, EQ". Patches that included mechanics changes that radically altered game-play for some/most classes coming out on unpredictable schedules and often catching the most of the playerbase off-guard would be an example of "a large portion of what made EQ, EQ". Keeping track of raid mob respawn timers pales to insignificance in comparison.
  #346  
Old 10-30-2014, 12:37 PM
khanable khanable is offline
Planar Protector

khanable's Avatar

Join Date: Apr 2010
Location: The Plane of Rustles
Posts: 2,711
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Variance already does that....

And no one was keeping exact respawns on raid mobs in classic. Sure they said "we killed Talendor on Sunday let's kill him again Sunday". They did NOT say "we killed him at 05:14:12 on Sunday let's arrive at 5:10:00 next Sunday and be prepared for him to spawn" It seems like an extremely weak argument to make that removing non-classic variance respawns and replacing them with non-classic sim repops takes the EQ out of EQ.

Taking out one non-classic mechanic that fosters all sorts of bad results like poopsocking, and replacing that with a mechanic that makes poopsocking basically impossible sounds like a good idea to me.

Dunno about others but that doesn't make EQ any less EQy for me. People aggroing raid bosses within 5 seconds of their spawning does make EQ less EQy for me though.
I'm against variance. I've stated I wish to see C/C/R, full FFA repops, 1 hour windows. I also don't want to have one single raid day a week. That's boring.

Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
I do not think that you are using the phrase "large portion" correctly at all in that sentence. Expansions that changed the game every 9-12 months would be an example of "a large portion of what made EQ, EQ". Patches that included mechanics changes that radically altered game-play for some/most classes coming out on unpredictable schedules and often catching the most of the playerbase off-guard would be an example of "a large portion of what made EQ, EQ". Keeping track of raid mob respawn timers pales to insignificance in comparison.
If you say so

I still think removal of natural spawns is just against what EQ was about.
__________________
hello i'm cucumbers
  #347  
Old 10-30-2014, 12:47 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
I'm against variance. I've stated I wish to see C/C/R, full FFA repops, 1 hour windows. I also don't want to have one single raid day a week. That's boring.



If you say so

I still think removal of natural spawns is just against what EQ was about.
EQ is about Questing. Yet many buy full epic MQs. It's about different things to different people I suppose.

Dunno how anything except frequent repops or stupidly large variance will make more than 1 raid day a week. 1 hour windows will lead to a single raid day every week for sure. I think 1 day is good personally though.

I stand by C/R/FFA repops replacing respawns being the best option. FFA respawns and C/R rotation, so that the rate of R spawns and movement of rotation is kept the same given 2 per month respawns. Is another option (less preferable) that keeps it the same and keeps people happy. Lazie seemed very concerned about R losing spawns with the suggested changes, this option keeps it the same number.
  #348  
Old 10-30-2014, 12:58 PM
khanable khanable is offline
Planar Protector

khanable's Avatar

Join Date: Apr 2010
Location: The Plane of Rustles
Posts: 2,711
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
I stand by C/R/FFA repops replacing respawns being the best option for Taken.
__________________
hello i'm cucumbers
  #349  
Old 10-30-2014, 01:00 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Best option for people who want to have fun racing to targets and not CotHing or Foot Racing from predetermined poopsocking positions.
  #350  
Old 10-30-2014, 01:04 PM
khanable khanable is offline
Planar Protector

khanable's Avatar

Join Date: Apr 2010
Location: The Plane of Rustles
Posts: 2,711
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Best option for people who want to have fun racing to targets and not CotHing or Foot Racing from predetermined poopsocking positions.
Let's be real, no natural spawns and everything somehow on a magical repop system (I still don't know how to reconcile 3 day and 7 day spawns if everything is a random repop), is only going to benefit guilds such as yours, mine, and C - who have members that will log in for a batphone that occurs at whatever random time.

There are guilds that already don't even want to drag their members out of bed for a spawn that they know about, much less one that is totally random.
__________________
hello i'm cucumbers
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:02 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.