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  #331  
Old 10-30-2014, 11:15 AM
Troubled Troubled is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Cucumbers we appear to be on the same page about how competition is dumb other than respawn.

But let's say CotH ducking is banned tomorrow. If you remove that part from your equation, what is the difference between CotHing (when only cast near spawn) and foot racing? Cause I don't see one.

And people don't JUST hate CotH ducking they hate mage trackers with CotH in general, which I don't grasp. Without ducking, it's the same thing just a different flavor.
There's flavors better than piss.
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  #332  
Old 10-30-2014, 11:19 AM
khanable khanable is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
But let's say CotH ducking is banned tomorrow. If you remove that part from your equation, what is the difference between CotHing (when only cast near spawn) and foot racing? Cause I don't see one.
Foot facing doesn't involve clicking a two buttons every 10s and watching the spawn intensely to interrupt the process
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  #333  
Old 10-30-2014, 11:22 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Troubled [You must be logged in to view images. Log in or Register.]
There's flavors better than piss.
Not if you're Bear Grillz. And it seems many of you are interested in subjecting yourselves to staying awake 16 hours straight doing nothing but staring at a single spot for minimal purpose.

You may find it more palatable sure.

And if you're curious, yes I'm in taken. No I don't track or play a mage. Cause it's retarded.

Let's go to a random respawn every weekend that keeps C/R/FFA designations, no bag limits. Then 2-4 respawns a month at a completely random time that are completely FFA with no bag limit.

Same number of mobs, a much tastier version of racing and competition. It removes all forms of CotH, staring at a wall for 16 hours, etc.


Explain to me why this is a bad idea.
  #334  
Old 10-30-2014, 11:24 AM
khanable khanable is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]

Explain to me why this is a bad idea.
not classic

need natural spawns and non-dumb variance

full FFA repops are "classic" (patches, etc)
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  #335  
Old 10-30-2014, 11:28 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
not classic

need natural spawns and non-dumb variance

full FFA repops are "classic" (patches, etc)
You remember classic server stability right? It was extremely common for servers to reset before mob timers respawned fully.

Sounds pretty classic to me.

If it doesn't sound classic to you, having 10+ guilds on the server capable of downing most every raid mob outside VP is far from classic and may warrant a non-classic fix. Like all repops and no respawns.
Last edited by Daldaen; 10-30-2014 at 11:32 AM..
  #336  
Old 10-30-2014, 11:31 AM
khanable khanable is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
You remember classic server stability right? It was extremely common for servers to reset before mob timers respawned fully.

Sounds pretty classic to me.
"extremely common" != never have a natural respawn ever again
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  #337  
Old 10-30-2014, 11:34 AM
Daldaen Daldaen is offline
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Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
"extremely common" != never have a natural respawn ever again
Granted.

But I don't think the 4-year non classic Kunark lock, which fostered this raid environment is solveable with purely classic solutions.
  #338  
Old 10-30-2014, 11:41 AM
khanable khanable is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Granted.

But I don't think the 4-year non classic Kunark lock, which fostered this raid environment is solveable with purely classic solutions.
Of course not, but we should move towards more classic solutions and less rules IMO
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  #339  
Old 10-30-2014, 11:42 AM
Clark Clark is offline
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Huge amounts of retarded going on here in this thread lately.
  #340  
Old 10-30-2014, 11:52 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Of course not, but we should move towards more classic solutions and less rules IMO
Repops remove the necessity of lots of rules.

FTE with tracker
2 trackers
CotHing
Autofiring
Poopsocking
Bag Limits

Etc.

While not strictly classic, it solves many of the route issues. And let's be honest, it's no less classic than having variance at this point in time.

All the rules you'd really need are keep the C/R/FFA system for the simulated respawns. And make sure people weren't camping out their forces at spawn points.
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