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#331
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#332
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hello i'm cucumbers
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#333
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You may find it more palatable sure. And if you're curious, yes I'm in taken. No I don't track or play a mage. Cause it's retarded. Let's go to a random respawn every weekend that keeps C/R/FFA designations, no bag limits. Then 2-4 respawns a month at a completely random time that are completely FFA with no bag limit. Same number of mobs, a much tastier version of racing and competition. It removes all forms of CotH, staring at a wall for 16 hours, etc. Explain to me why this is a bad idea.
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#334
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need natural spawns and non-dumb variance full FFA repops are "classic" (patches, etc)
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hello i'm cucumbers
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#335
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Sounds pretty classic to me. If it doesn't sound classic to you, having 10+ guilds on the server capable of downing most every raid mob outside VP is far from classic and may warrant a non-classic fix. Like all repops and no respawns.
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Last edited by Daldaen; 10-30-2014 at 11:32 AM..
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#336
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hello i'm cucumbers
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#337
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But I don't think the 4-year non classic Kunark lock, which fostered this raid environment is solveable with purely classic solutions.
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#338
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hello i'm cucumbers
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#339
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Huge amounts of retarded going on here in this thread lately.
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#340
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FTE with tracker 2 trackers CotHing Autofiring Poopsocking Bag Limits Etc. While not strictly classic, it solves many of the route issues. And let's be honest, it's no less classic than having variance at this point in time. All the rules you'd really need are keep the C/R/FFA system for the simulated respawns. And make sure people weren't camping out their forces at spawn points.
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