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  #21  
Old 10-30-2014, 12:52 AM
Juryiel Juryiel is offline
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Originally Posted by Magnar [You must be logged in to view images. Log in or Register.]

As an afterthought, to those who will immediately say a rotation will never work who are actually a part of the endgame raid scene: Imagine being able to raid without being woken up from a dead sleep because your batphone went off, but you get to plan accordingly and show up at a set time, and just kill your boss then go about your business.
Exactly. I do not understand how pixels / 'competition' is more compelling than being able to raid without socking, tracking, and being woken up in the middle of the night. On my server on live everything was rotated, and each guild had 24 hours to kill their rotations after they were notified that something spawned (so not 24 hours after spawn but 24 hours after someone saw it, which could have been several hours after spawn since people did not sit in place hitting track repeatedly for hours on end).

Things like tracking mobs and batphoning didn't exist. Guilds just killed everything on their own time due to the rotation and 24 hour window. Top guilds may lose some pixels but will also not have to have people sitting and tracking, or waking up at odd hours. To me that seems like such a worthwhile tradeoff that it's hard to imagine so many people on this server aren't willing to make it. And overall, more players will have more fun.
  #22  
Old 10-30-2014, 04:54 AM
Oleris Oleris is offline
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The biggest issue I am seeing is that more guilds are becoming class R adding an additional 3 weeks to the agreed upon R rotation for 7 day spawns. I'm not surprised that people are becoming upset as a "free" kill comes for every 7 day spawn comes every ~30 weeks now.
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  #23  
Old 10-30-2014, 06:05 AM
KagatobLuvsAnimu KagatobLuvsAnimu is offline
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Still no Velious huh...
  #24  
Old 10-30-2014, 09:57 AM
Magnar Magnar is offline
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Originally Posted by Juryiel [You must be logged in to view images. Log in or Register.]
Exactly. I do not understand how pixels / 'competition' is more compelling than being able to raid without socking, tracking, and being woken up in the middle of the night. On my server on live everything was rotated, and each guild had 24 hours to kill their rotations after they were notified that something spawned (so not 24 hours after spawn but 24 hours after someone saw it, which could have been several hours after spawn since people did not sit in place hitting track repeatedly for hours on end).

Things like tracking mobs and batphoning didn't exist. Guilds just killed everything on their own time due to the rotation and 24 hour window. Top guilds may lose some pixels but will also not have to have people sitting and tracking, or waking up at odd hours. To me that seems like such a worthwhile tradeoff that it's hard to imagine so many people on this server aren't willing to make it. And overall, more players will have more fun.
I think here it would be better if it was 24 hours after spawn to keep people still somewhat on their toes, but with spawns being on a set timer it wouldn't matter because you would KNOW when they spawn. GMs are active enough where they can easily toss out an announcement like 'Sirken Broadcasts: <Taken> forfeits Trakanon after not being able to kill him within the 24 hour allotted time limit due to wipes."

There brings up another point, though...after the 24 hours should mobs become FFA? Does the next guild in line get their turn?

For things like Trakanon there could even be a 3 strike rule - wipe 3 times and you're done, and can't attempt that mob again for a month. It'll keep people from trying to take slots they aren't capable of bringing down yet, force alliances and cooperation, and make people actually work at their own pace, rather than just trying to compete with IB and TMO.

Apologies to <Taken> for using them as my example, first name that isn't a mile long that popped into my head.
  #25  
Old 10-30-2014, 10:04 AM
Magnar Magnar is offline
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Originally Posted by KagatobLuvsAnimu [You must be logged in to view images. Log in or Register.]
Still no Velious huh...
The problem will still exist in Velious, probably even moreso because Velious has a lot more droppable gear off raid bosses. Hell, I wouldn't be surprised if the Server First AoW kill is a combined IB/TMO effort and the loot is split just so they can bring him down and not sock over who gets server first.

Honestly, if a forced rotation was put into place, that would be the best case scenario. Just combine forces for 1 kill, knock AoW out, split the loot however the guild leaders see fit, and everyone be on their merry way to play in the snow. Not a hard concept. It's even EASIER to have a rotation in Velious because guilds are going to be on different factions at different times, so a rotation will basically already be there. If TMO decides they're going to get all of their Thurg faction stuff done first and IB decides they're going to do all of their Dragon faction stuff done first, there isn't even any conflict. The only stuff that will conflict are things like the major bosses, Velks, PoG, and PoM, but common sense dictates that it isn't that hard to figure out that a little cooperation, maturity, and just being human to each other can sort out the whole mess and make the server better for EVERYONE to play on.
  #26  
Old 10-30-2014, 10:38 AM
Orruar Orruar is offline
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Quote:
Originally Posted by Magnar [You must be logged in to view images. Log in or Register.]
If TMO decides they're going to get all of their Thurg faction stuff done first and IB decides they're going to do all of their Dragon faction stuff done first, there isn't even any conflict. The only stuff that will conflict are things like the major bosses, Velks, PoG, and PoM, but common sense dictates that it isn't that hard to figure out that a little cooperation, maturity, and just being human to each other can sort out the whole mess and make the server better for EVERYONE to play on.
Anyone who has witnessed the determination of certain guilds to lock down mobs by waking up at 3am to kill a mob for the 200th time knows that these guilds will not restrict themselves to only one or two factions in Velious. They will simply have at least two toons per person so that all targets are on the table. Cooperation and maturity would be great, but the best predictor of future behavior is past behavior.
  #27  
Old 10-30-2014, 10:40 AM
Locust Locust is offline
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Quote:
Originally Posted by Magnar [You must be logged in to view images. Log in or Register.]
common sense dictates that it isn't that hard to figure out that a little cooperation, maturity, and just being human to each other can sort out the whole mess and make the server better for EVERYONE to play on.
common sense doesn't apply to p99 and its pixels
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  #28  
Old 10-30-2014, 10:49 AM
kotton05 kotton05 is offline
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Quote:
Originally Posted by Locust [You must be logged in to view images. Log in or Register.]
common sense doesn't apply to p99 and its pixels
Common sense not so common round here.
  #29  
Old 10-30-2014, 10:53 AM
Raev Raev is offline
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Quote:
Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
Anyone who has witnessed the determination of certain guilds to lock down mobs by waking up at 3am to kill a mob for the 200th time knows that these guilds will not restrict themselves to only one or two factions in Velious. They will simply have at least two toons per person so that all targets are on the table.
Especially when the average player who has been on this server for 2-3 years has multiple geared 60 toons anyway. People who are expecting guilds to actually take a Dwarf/Dragon or Giant faction side are delusional.
  #30  
Old 10-30-2014, 11:06 AM
khanable khanable is offline
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Quote:
Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
Common sense not so common round here.
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