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#271
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#272
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Look, if you are going to have two people footrace from the zone in for VS, then by definition everyone else has to be at the login screen. There is no good solution.
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#273
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1. Joining the Class R rotation ( plenty of evidence here suggesting that there is no obstacles in doing this ) 2. Going 'Lord Bob', namely being FFA vs R targets and strictly against rotation 3. Joining Class C So right now, without any changes to anything, up and coming guilds have 3 very clear options. Changing things to R/C Repop=FFA, new up and coming guilds can enter the Raid scene by: 1. Joining the Class R rotation ( plenty of evidence here suggesting that there is no obstacles in doing this ) 2. Going 'Lord Bob', namely being FFA vs R targets and strictly against rotation 3. Joining Class C There is zero difference in terms of a new guild's ability to enter the raid scene. What we have been discussing in THIS thread is getting rid of the necessity of socking spawns. Yes, a new up and coming guild who wants to enter the mix of the current FFA environment has to break down the invisible player made walls of : 1. mage face trackers ( plvl a guild owned account to share) 2. potential COH duck wars ( FU Taken) 3. poopsocking ( FU Taken) New up and coming guilds who want to enter the mix of the proposed FFA scene would have to break down the invisible EQ made walls of: 1. Raid bosses spawn in various zones and in hostile environments, requires travel or teleportation and to proceed with caution and strategy 2. Alerting your guild members of the mobs presence, mostly via text message or email 3. Having proper resists and gear required to zerg down the raid boss Thats the beauty of this proposed solution to socking. There would be no more invisible player made walls, only the walls this game created for the players. New up and coming guilds would be able to enter both the Raid scene ( choose R, Lord Bob style or C) and the new FFA scene with relative ease no matter their gear make up, roster size or availability. What they can accomplish would be up to them, but there would be nothing limiting them in regards to what this proposal entails. | |||
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Last edited by Erati; 10-29-2014 at 02:35 PM..
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#274
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Their Class R target count would stay identical to what it is now. The only way this is false, is if we suddenly get an up-tick in the amount of sim repops we get, increasing beyond 2-3 a month. Nothing indicates the amount of sim repops is increasing. The reason it is actually gaining mobs for Class R guilds is on a repop the 4~ FFA targets won't immediately be gobbled up by TMO, IB, BDA, Taken and Dicinity. With every non-VP spawn being FFA every Class R guild capable of a solo kill can likely get an FFA kill before they are all dead. Those who are very small and new, like MC or Indignation, can team up to get an FFA kill. Something that isn't possible or likely with the current System. I'm not speaking in false rhetoric. Just cold hard numbers. Numbers which anyone who plays on this server can see and understand. No where did I state it allows new, up in coming guilds to enter the raid scene... But it does. That entry point is Class R. With a Class R mob every other week, as opposed to every 3rd week, they have a more fixed time period to try a Class R mob and enter the scene. Also these are static times, the 22nd of the month for example, and you know for sure it will be that day (especially if variance is reduced). This allows those smaller guilds who likely don't have all-day/week raid forces, to alert their guilds and set aside a time to be present for the raid mob. With the current system a single sim repop can screw that up for them. (Although somewhat unlikely) The Dracoliche they wanted to try on a Thursday evening spawned instead early Wednesday AM. Now they need to figure out a new time to attempt that mob. If you don't think having a specific time slot you know a mob will spawn in so that people can arrange to be present isn't a big deal for casual guilds, I suggest you join one for a few months and look at everyone's play time. Advanced notice is crucial to solid attendance for casual guilds. Sim repops can completely disrupt that. Also large variance screws it up even more. Here are the facts:
Will this change all of a sudden see Moonlight Crusaders getting VS and Indignation getting Trak. No. It may not even see them getting Maestro. But it will give them the option and likely their best shot in an FFA scenario to go after Maestro or Draco or Talendor or Faydedar. If they wish that is. If the FFA game is just not their cup of tea and they say no thanks to early morning batphones. NO PROBLEM. Your Class R mobs will spawn with the same frequency at a guaranteed time window that no sim repop will disrupt. All of those facts are known to everyone on this server, whether you want to admit that or not. What is suggested is the most simple and clean way to keep Class R spawns equivalent, so as to not interrupt the small guilds you so desperately champion for. While removing the clash of two different play styles that don't play nice together (no more CotHing, unless Class C wants to). It also would remove poopsocking unless Class C wishes to persist doing that in their spawns (Class R rotation never sock and you can't sock a respawn). It would include more people in respawns, since right now the limited number of FFA targets prevent most smaller R guilds from partaking. It loses Class C spawns, Yep. You may have to work faster on a respawn to snake that next CT from BDA. But guess what, Class R is growing... And Class C is stagnating. A small shift in proportions isn't the end of the world, it's logical. Indignation, Omni and MC now occupy slots in rotations when they didn't before. They'll keep their amount of R spawns and have some shots at FFA spawns that they didn't before.
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#275
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#276
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I have facts, you just don't want to address them since they don't jive with what you want (the status quo).
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#277
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It isn't true. We will roughly get the same amount of kills with no big losses. We want an FFA cycle that is more approachable to everyone with easy rules to follow that limits who can be in zone so that every guild is on the same footing. It's obvious what guild wants to keep the poopsock in place. It isn't Class C.
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Last edited by Lazie; 10-29-2014 at 03:47 PM..
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#278
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I remember when all the raids were done one week except an FFA talendor. He had something like 2 hours left in window. Was a bard race (from the OT ramp area) and everyone seemed to enjoy that. No real cheating in that, no autofire, and not nearly as much work as chain ducking a COTH. Just a straight jaunt to the mob. Still don't see why this couldn't work.
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#279
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#280
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Goes both ways, just depends on the mob. As I stated earlier, I'm not opposed to something that gets rid of socking and CotHing. Your foot race idea is all good and well. But your very own guild officer complains about how more rules is bad and reduces creativity. Is he opposed to it? Would it work to reduce poopsocking, ideally, yes. But that's lots of new rules and starting places everyone has to agree to and abide by. Which can be harder to police. Could screenshot or FRAPs every "race start" to make sure you've got everyone present and accounted for I suppose. Even still - VS and Trak, I dunno how you will foot race those. And those are the two biggest socks currently, which is the issue. You can't just create rules the avoid the two biggest problems. Could do that, 2 taggers and 1 tracker (non-mage) in zone. Set up some starting lines... Agree to no gating or evaccing. I'd say any Runspeed (lawyerquesting about someone trying to spirit of scale and skirt the rules or something dumb like that can just be avoided). Then figure out how to handle VS / Trak. Write it up and post it up. If it's streamlined, logical, and is going to remove poopsocks and reduce stupid day long variances. I will likely be behind it. I'm sure plenty of Class R guilds would be too. C/R with full FFA respawns however solves that with no new rules, separates C and R during respawn windows since that seems to cause bad blood, fosters more legit competition/race in form of a respawn (race is actually mobilizing people and not just who can target and has the best jav click), keeps Class R guilds getting their same number of spawns since that's a high concern for everyone here it appears. I was most in favor of no respawns and just repops so that tracking and poopsocking were both removed in a single swoop... No one has fun hitting track or staring for a 16 hour window. Getting an earthquake and going off to the races however is fun.
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