As an aside, did you notice any stat changes or change in movement speed while berserk?
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berserk increases your STR and STA (maybe, don't remember). because STR is used into ATK it will increase too and make you hit a little stronger.
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http://www.thesteelwarrior.org/forum...50&postcount=5
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Even at the lowest level, your STR gets a boost when you go berserk, adding a touch to your atk and average hit amount I suppose.
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http://www.thesteelwarrior.org/forum...2&postcount=18
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Originally Posted by Haynar
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The client is probably negating some of the atun from the new packet while currently stunned. Based on prev reports, you still couldnt cast.
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I put this to the test on beta by auto-repeating my spell hotkey at max rate while affected by a single bash/kick/cripp stun and the following excerpt was typical:
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[Sun Oct 26 23:21:19 2014] You can't cast spells while stunned!
[Sun Oct 26 23:21:19 2014] You are unstunned.
[Sun Oct 26 23:21:19 2014] You haven't recovered yet...
[Sun Oct 26 23:21:19 2014] You haven't recovered yet...
[Sun Oct 26 23:21:19 2014] You haven't recovered yet...
[Sun Oct 26 23:21:19 2014] You begin casting Torpor.
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But when I tried the same while being chain-stunned by mightystrike cripps, this was the result (removed most of the "you can't cast spells while stunned!" spam to cut down on length):
Judging by the difference in the number of "haven't recovered" messages, something along the lines of what you described must be happening.
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Originally Posted by Haynar
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The crippling blow damage seems a bit more tha 3x. Will do more parsing.
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I don't believe any AA's modified crippling blow, so maybe it's simply a 2x mod? (1.7 * 2 = 3.4x dmg)
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Originally Posted by Haynar
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And flight time of thrown and ranged items. Will be nice to get multiples flying at targets before first damage occurs.
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Interested to know if it varies by range and if all projectiles have the same speed.