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#51
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![]() If you can make it work for mobs with no quest attached to them, do that IMO. Quest mobs are a semi small fraction of the game and not many are usually charmed or killed.
Gues like undead foreman in OT would be an exception I suppose, but 99% of normal charm targets working classicly is pretty good.
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#52
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![]() imagine new players starting out slaying the mighty kicking snakes and finally beating it wiping the blood from his chest and kneeling to loot the body. where he finds 4 pieces of bonze armor and a fine steel sword. that is a mighty reward for one starting out8).
I remember this because it happened to me when I made a new cleric on the rathe. I was like "what the heck is all this " as I was jus used to fangs, skins, and eggs as loot. I used the bronze amor into my 20's. I always wandered how a snake earned that much loot but then again if a snake can learn to kick then nothing is out of its realm of possibilities 8)
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------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
#53
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![]() I coded it to allow charmed pets to add items to their loot table, if they don't have a quest that uses items. If it there are no issues on beta, it will get pushed live maybe.
H
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Haynar <Millennial Snowflake Utopia>
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#54
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![]() woo hoo sound awesome !
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------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
#55
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![]() I actually remember how you could transfer no drop items on live, as we did it with a few planes items. NPC's would immediately destroy no drop, but originally summoned pets would equip the., but originally summoned pets poofed when they died. What you had to do was have a mage give his pet a no drop item, then duel an enchanter. Enchanter would then charm mages pet, and have mage zone. When the mage zoned and ench charm wore off, the pet became a NPC which allowed him to drop no drop loot. This was later changed to summoned pets being coded same as npc . which meant they would destroy no drop items, but you could give them regular loot then reclaim your loot when they died. Pets got stat improvements from armor etc.
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#56
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![]() Also you could always give NPC droppable loot and they would drop with when killed. We did his many times in EC to hook up new players, and I also used this several times to do item transfers.
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