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#621
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__________________
[Grandmaster] Rawrartiz
[Defiler] Boweevil [Wanderer] Samwise Originally - Reiguy of Fennin Ro Tyvix Rex of Sullon Zek. | |||
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#622
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The point stands that your only solution is a hypothetical fantasy world where everyone works together to oppose TMO. And only in that way do they get their fair share | |||
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#623
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I pointed out if they had pushed for just an all FFA system with reduced variance and more repops they would already be killing more mobs than they currently do and over time attempt VP when they feel ready. They just make the repops their rotation. No raid system is going to give anyone "Their fair share". There is no way to measure a fair share between guilds that have 70 members and guilds that have 30 members. Your best bet is to always make a system that presents the same opportunity to everyone and let them earn it. IF Class R had remembered this they would be killing more than 33% of the mobs right now. | |||
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#624
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I'd imagine that ideally, class R guilds would prefer to have mob pops known well in advance, and have the opportunity to kill them at their own time rather than at the time indicated by sim-repops. If I remember correctly, when I was on the Rathe server on live, we had player-made rotations on everything, and those rotations gave guilds I think a shot to down their rotation mob during their peak play time, not within 2 hours of a random repop while the top guild was busy with the top content. This made playing EQ a lot more manageable for people who don't want to make it their life. You can plan ahead of time which days and times to be on and have a relatively small guild with players that may only play a few hours a week still be able to down mobs by focusing their force during the expected pop of their rotations. I think it's absolutely absurd right now that even class R guilds have to track their rotation mobs and have a limited window to kill them, which often may not fall during their normal play times, causing players to have to do things like batphone in the middle of the night, to get up from bed, log in, and kill a 15 year old dragon. It baffles me that players and GMs haven't come together in agreement on making this not be the norm on the server for most guilds, especially those in class R. | |||
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#625
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Uhm the rotation is not enforced by GM's any Class R guild can break that rotation whenever they want. They aren't restricted to killing mobs in a certain amount of time. They are just vulnerable to lockouts on mobs after they kill them once. Also no what I am saying is on sim repops the mobs that TMO/IB usually chase first are PD/VS/Druushk/Hosh because CT,Inny and Trak are time consuming to go after on a repop when everything is up. Class R guilds in a Full FFA system (There are 8 of them) Just choosing a mob in one zone. If they all 8 down the mobs in those zones they kill 10 mobs (Fear and Hate have 2 mobs each). | |||
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#626
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And also, I'm not sure why you start your next statement with "Also no" and then proceed to agree with what I said. My point is, if sim-repops, during the time window you guys are tied up in PD/VS/Druusk/Hosh, are the only time class R guilds can get mobs in your hypothetical FFA system, that is actually horrible because 1). Sim-repops are unexpected and will likely fall when a good number of class R guilds don't have a force to do anything with and 2). The time window to even batphone a force online may be small (what, 2 hours?) before TMO/IB are ready to compete outside VP for guilds with smaller rosters. Again, not talking BDA/Taken here. There's also a 3) in that, the idea that people should be on-call in case a sim-repop happens is, as I said, absurd to me and the fact that players and GMs aren't coming together in unanimous agreement is baffling. | |||
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#627
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#628
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Really ? Because most the time now when we get out of VP the only thing left up on repops are Class C mobs. Maybe the larger guilds are killing 2. That still means though that Class R guilds in general would kill more without the class restrictions. | |||
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#629
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#630
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