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#21
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Assets moved faster than lore, so there will be inconsistencies.
Like, where did the wood for the karana bridge come from? Why is it so big? Why does Innoruuk have a troll face? Who is the Rat King? I always liked the fact that EQ had a lot of logic early on and little lore... Allowd it to expand. | ||
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#22
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I can not imagine all the work and code it takes to think up all the faction stuff and quests in a MMO, let alone all the rest of it. I really can't fathom how it is even pulled off. A LOT of imagination sure has to be involved to make it successful.
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#23
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Quote:
And of course, the odd-ball East Karana rings used for the evac... I've often wondered about the broken rings around. I love that part of the game (and WoW): little flavor accents designed into zones. I appreciate when things are present "just because" or they fit into the landscape, but have no other purpose. A programmer had to put it there. In Butcherblock Mountains, there are free-standing stone stellae here and there with primitive glyphs. As a dwarf, I like to pretend they are from pre-civilization dwarf cultures that would form Kaladim.
__________________
Lagaidh Smif
Proud Paladin of the Rathe | |||
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#24
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Quote:
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#25
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great job iruinedyourday
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