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#51
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oh ya necromancer make a great duo partner with shamans, Charm undead froglok.. when charm breaks pop Xarn, shaman use fast root on the froglok and re-charm it
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#52
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Quote:
We either had a necro or cleric camped out to rez when needed (rarely) or just gated out when shit hit the fan. It's not like you have to just sit there and die if you know it is a losing fight. | |||
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#53
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An Enchanter can solo every named in HS...
Here's a tip for charm breaks when fighting summoning mobs: Color Shift > Mesmerization, it works up to 55 so it will land on everything there. If you're dying on a single charm break maybe play better. I'm not even sure how you would die in there as an Enc/Shm duo aside from crit lull resists. I mean malo and you don't have to worry about slowing mobs so you can set up encounters quicker with less spell swapping, it's fucking easy mode. | ||
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#54
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Love the debate over how effective Enchanters can be... with Shamans, or with Clerics compared to non-Enchanter duos, etc.
Back on the first page or so, a Mage duo was mentioned as a viable team... which our core has actually chosen to play. However, now that we're on page six the word 'Mage' is no where to be found! How would Mage duo/trio handle Embalming Fluids in HS, or the other bosses? | ||
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#55
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Mage/mage will work great on a solo mob that you can get solo. But you have no ITU (can buy potions for that), no mez, no root outside of earth pet procs, no way to slow a mob, no healing....
So basically you're just chaining pets between the two/three of you, which is fine for leveling or seafuries, etc. But doing fluids in HS there isn't a single named pull where you get less than 3 mobs, and most are 4. As 2 or 3 mages you have no way to reduce the amount of mobs unless you want to try and like put 1 of you around a corner, pull, wait for an each pet proc and then CoH and run back in or something? I guess you could pull 3-4 and just burn one down and gate, or have 2 people burn 1 down hopefully and leave the 3rd there to CoH back. | ||
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#56
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Interesting and creative tactics this Mage team would need to use~
I see a bright and fun future while leveling, for sure - throwing loads of pets at lowly mobs, watching them get beat on and burn to a crisp while at a safe distance. Though, the successful reality of any higher tier loot farming is out of the question without the one and only trivializing skill(i.e. Mez/Lull)? I came to know an Enchanter on here that has probably exploited(legally...) the skill set of his high level Enchanter to amass an insane amount of wealth in order to BiS twink his SK. Not looking to reinvent the wheel here, but was hoping that a non-Enchanter duo could out earn an Enchanter solo... at least. | ||
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#57
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i wouldn't go triple mage... i'd go mage necro sham. then you cover most of your bases (though it still lacks ports) and all get pets to ez mode farm regardless
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#58
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Well, we're talking about one of the most difficult places outside of a raid area in the entire game. An area with very few solo pulls, almost every mob summons, a bunch of HTing mobs and casters, a mix of undead and non undead, in a keyed zone behind locked doors and secret walls...lol. The mage duo/trio will do just fine 95% of the areas in the game.
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#59
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95% of the areas in the game... that's quite a big slice of the opportunity pie.
But, the hesitation I have is that the 5% of this gated community separates the efficient platinum earning/farming from the more time consuming efforts that a mere Druid would be left with, for example. ~Also, not trying to be overly redundant with this point~ | ||
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#60
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Well, you did state originally no enchanters. To get into that 5% you'll need one, although you may be able to do a few of the harder things with a cleric (<60) or shaman (at 60) in addition to your mages. I think you could handle FBH reasonably well for example with 2 mages and a cleric. You gain 2 min roots, pacify, healing obviously and rezzes if things go upside down. You could either CoH or gate/CoH back on crit lull resists.
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