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View Poll Results: How close should players have to be to the spore king?
On his spawn point or just behind the castle 79 42.93%
Zone out/brain rooms 23 12.50%
Tube/wherever the fuck you can pull him to 82 44.57%
Voters: 184. You may not vote on this poll

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  #131  
Old 10-07-2014, 07:26 PM
teija teija is offline
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Quote:
Originally Posted by Korben [You must be logged in to view images. Log in or Register.]
I feel that applying this specific rule to this specific method of pulling King camp is just a way of putting blinders on and ignoring common decency and courtesy in regards to your fellow players.
The server rules are very clear on this. if someone else wishes to contest the 'camp' you need to return to the 'camp' and maintain a presence at or very near the spawn in order to hold it.

tell me korben do you think the "tube room" is near the king camp? I think not.

Not everyone is a douchebag rule lawyer, a grp of 5-6 friends may just be looking for some fun/exp and mabey some loot, and while every fkin camp is seb is camped your sitting in your tube room pulling one mob and claiming the other 30 trash/exp mobs while not even touching them.
  #132  
Old 10-07-2014, 07:28 PM
Korben Korben is offline
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Originally Posted by Uuruk [You must be logged in to view images. Log in or Register.]
rmt alive and well on this server. Seriously who fucking camps tranix that long?
Someone who works from home or something, it's not hard to be awake every 7h 45m
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Originally Posted by Haynar View Post
How about this. Wait til its not camped, and quit trying to figure out rule lawyering ways you can try to steal someone elses camp?
  #133  
Old 10-07-2014, 07:29 PM
Korben Korben is offline
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Quote:
Originally Posted by teija [You must be logged in to view images. Log in or Register.]
The server rules are very clear on this. if someone else wishes to contest the 'camp' you need to return to the 'camp' and maintain a presence at or very near the spawn in order to hold it.

tell me korben do you think the "tube room" is near the king camp? I think not.

Not everyone is a douchebag rule lawyer, a grp of 5-6 friends may just be looking for some fun/exp and mabey some loot, and while every fkin camp is seb is camped your sitting in your tube room pulling one mob and claiming the other 30 trash/exp mobs while not even touching them.
Do you think it makes you a decent person to steal a camp from somebody who was there before you, consistently killing the mob for any number of hours?

I honestly don't think a group of 5-6 friends is tra-la-la-la'ing their way into Seb to dick around killing mobs that don't drop anything of value either. Even if they were, how does that justify them stealing King?
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Quote:
Originally Posted by Haynar View Post
How about this. Wait til its not camped, and quit trying to figure out rule lawyering ways you can try to steal someone elses camp?
  #134  
Old 10-07-2014, 07:31 PM
teija teija is offline
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Quote:
Originally Posted by Korben [You must be logged in to view images. Log in or Register.]
Do you think it makes you a decent person to steal a camp from somebody who was there before you, consistently killing the mob for any number of hours?
A. They are not there before me as they are nowhere near the fkin camp, i give the same respect to someone calling king camp from the entrance of seb before there grp is even in zone.

B. If they are not/will not follow server rules then yes i would feel justified in moving on top of the king camp if they choose not to.
  #135  
Old 10-07-2014, 07:32 PM
Raev Raev is offline
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EverQuest is a competitive game, bro. If you can't hack it, whine about the rules and the other players who are better NP
  #136  
Old 10-07-2014, 07:35 PM
Korben Korben is offline
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Quote:
Originally Posted by teija [You must be logged in to view images. Log in or Register.]
A. They are not there before me as they are nowhere near the fkin camp, i give the same respect to someone calling king camp from the entrance of seb before there grp is even in zone.

B. If they are not/will not follow server rules then yes i would feel justified in moving on top of the king camp if they choose not to.
If you honestly believe that telling them to go fuck themselves mid-respawn cycle is a reasonably justifiable thing to do, I feel bad for you as a person because you have a deeply flawed moral compass. You believe that you can stroll in to a camp, law book in hand, and use it as a cudgel to evict other players who had already been there ahead of you.

And to your point B, I think that anybody should use their best discretion instead of their best attorney when playing EQ. If you can't be decent to your fellow player, whats the point in playing?
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Quote:
Originally Posted by Haynar View Post
How about this. Wait til its not camped, and quit trying to figure out rule lawyering ways you can try to steal someone elses camp?
  #137  
Old 10-07-2014, 07:37 PM
Haynar Haynar is offline
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Quote:
Originally Posted by teija [You must be logged in to view images. Log in or Register.]
The server rules are very clear on this. if someone else wishes to contest the 'camp' you need to return to the 'camp' and maintain a presence at or very near the spawn in order to hold it.

tell me korben do you think the "tube room" is near the king camp? I think not.
Whats next? The staff has to make maps of all camps to show acceptable locations for groups to be?

If its not one thing, it will be something else.

Get a life, and wait til its not camped. Geesh.

H
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  #138  
Old 10-07-2014, 07:39 PM
teija teija is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Whats next? The staff has to make maps of all camps to show acceptable locations for groups to be?

If its not one thing, it will be something else.

Get a life, and wait til its not camped. Geesh.

H
haynar ill ask you the same question, you think the tube room is "near" the king spawn? If not then u agree with me as per server rules.
  #139  
Old 10-07-2014, 07:48 PM
Korben Korben is offline
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3) Global Server Rules / Play Nice Policy

These rules apply to all Project 1999 servers unless otherwise specified.

Players are subject to these supplementary rules while playing on Project 1999. While these are by no means an all-inclusive list of the do's and don'ts on Project 1999, it provides a suitable foundation by which the player can determine what activities are appropriate. HEY, THIS PART IS BASICALLY TELLING YOU THAT AS AN ADULT YOU SHOULD HAVE A MORAL COMPASS THAT CAN HELP YOU MAKE DECISIONS AND NOT BE A SCUMBAG

Arbitration / Camps
In issues of disruptions or interference such as a camp dispute, players are required to work together to reach a compromise. SHOULD NOT BE INTERPRETED AS TELLING ANOTHER GROUP TO EAT SHIT WHILE YOU STEAL THEIR MOBS

If this cannot be accomplished prior to the involvement of a Project 1999 CSR Staff Member, the CSR will mandate a solution. A CSR Solution is final and not open to debate. Refusal to abide by the direction of a CSR will result in account disciplinary for disruptive behavior.

Due to the busy nature of the CSR and possible lack of factual information, the solution reached may not be to the best interest of both parties (a "lose-lose" situation). It is for this reason that players are highly suggested to reach a compromise on their own.

The Project 1999 Staff does not define what constitutes a camp, and disputes are arbitrated on a case by case basis. A CSR's ruling may be different than previous rulings based on any number of circumstances, including (but not limited to) players involved and their history, behavior / attitude of the players, and facts gathered by the CSR.

In general, a player should maintain a presence at or very near the spawn of the camp they are intending to hold, while keeping the placeholders of any relevant spawns dead. It is allowed to 'camp' multiple areas if there are no other players interested in doing so, however if another party is interested in moving into one of your camps, you must chose which one to keep and maintain your presence there. THIS IS THE PART WHERE RULE LAWYERS REALLY EARN THEIR PAY, OFTEN THE ONLY THING QUOTED, BECAUSE POSTING THIS ENTIRE SECTION IN FULL WOULD IMPLY THEY TOOK THE REST OF THE RULES SERIOUSLY, AND DIDN'T JUST TWIST THEM TO SUIT THEIR OWN NEEDS



It's funny how people seem to forget about certain parts of this and only post the parts that make their argument appear stronger. It looks to me like the staff would like to see people act like adults, not shitty little lawyers over everything in the game.
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Quote:
Originally Posted by Haynar View Post
How about this. Wait til its not camped, and quit trying to figure out rule lawyering ways you can try to steal someone elses camp?
Last edited by Korben; 10-07-2014 at 07:53 PM..
  #140  
Old 10-07-2014, 07:50 PM
Haynar Haynar is offline
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Quote:
Originally Posted by teija [You must be logged in to view images. Log in or Register.]
haynar ill ask you the same question, you think the tube room is "near" the king spawn? If not then u agree with me as per server rules.
I dont make or debate the rules.

Figuring how to pull to tube room is brilliant, but sucks u need a rogue.

Camping tube room is safer than zoneout, less risks of being trained.

So what is the question? Its clear they are camping the King. Should the rules be applied verbatim to allow someone else to steal the camp? Or should the camp rules be made more generic and people who steal camps of contested names get banned?

I am for the latter. But I leave the rule making to others.

But it does need investigated if such a pull should be possible. Which is what I will do.

H
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