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View Poll Results: How close should players have to be to the spore king?
On his spawn point or just behind the castle 79 42.93%
Zone out/brain rooms 23 12.50%
Tube/wherever the fuck you can pull him to 82 44.57%
Voters: 184. You may not vote on this poll

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  #71  
Old 10-07-2014, 11:21 AM
Erati Erati is offline
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damn I agree with Ella on this

where does the line get drawn?

if someone is duo'ing just the King PH, it is pretty douchey to bring a 6 man crew, leapfrog and set up shop at the spawn.

If the duo is being a dick to everyone tho, they had it coming
  #72  
Old 10-07-2014, 11:21 AM
Korben Korben is offline
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Originally Posted by texwilly [You must be logged in to view images. Log in or Register.]
There are worse places to XP in the. I could honestly see someone clearing it once and zoning out while the tube group is AFK. Upon return, they will likely be very surprised to find a bunch of see-invis repops. Dick move for sure. But it will happen now that everyone knows the weakness to the strat. Continuously messing up the jail area would likely drive the "snipers" out after a few forced re-clears. Theoretically, they would not even be able to maintain a presence at the camp while the PH was up for 5-10 minutes of re-clearing see-invis mobs.
Sure, I don't see an issue with folks coming by and exping off of mobs nobody is clearing.

I think the root of the issue is if people are doing it for exp, or if they are doing it to be cocks. I always feel the 'don't be a cunt' should apply, and if you're clearing the non see invis mobs JUST to disrupt the sniper group, well... you're disrupting a group for no reason other than to be a jerk and that shouldn't be allowed.

Now if you come down there legitimately to exp, then game on.

I seriously think they need to add the 'don't be a cunt' clause to the rules.
  #73  
Old 10-07-2014, 11:27 AM
Daldaen Daldaen is offline
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Originally Posted by Ella`Ella [You must be logged in to view images. Log in or Register.]
An actual King 'group' of 6 people would kill everything in the jail, brain room, and pull shrooms. What does it matter if 3 people claim the camp and don't feel like killing the other mobs they're entitled to? It's their right to choose which mobs they kill and which they don't for whatever reason. Just because they aren't touching them doesn't mean that someone else is should be entitled to them.

What are you actually upset about here? If a full group of 6 people claiming king were only killing the king, would that be a problem? What if they camped out in the zone out room and only killed those 3 mobs + king. Would you care if they were killing all the mobs, yet still pulled to the tube room? What if it were 5 people? 4? Where do you draw the line over what is an acceptable amount players that can enjoy the same content for whatever purpose and which mobs you require them kill?
The bolded is quite possibly the dumbest thing I've read all day. And I started off my day reading a statement from Ted Cruz's office...

If they are not being engaged or they have no intent in killing them, they are by definition uncamped. If they want people to not screw with their mobs, they are free to relocate, or kill them.

Just because you can solo pull a mob to a safe room doesn't mean you can lay claim to every mob inbetween you and your target if you are not killing them.

So could I kill the jail frogs and tell someone they aren't allowed to kill fungi king, even if I don't plan on killing it or any Myconids. No. Because that is abso-fucking-lutely retarded.
  #74  
Old 10-07-2014, 11:55 AM
Crom Crom is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
The bolded is quite possibly the dumbest thing I've read all day. And I started off my day reading a statement from Ted Cruz's office...

If they are not being engaged or they have no intent in killing them, they are by definition uncamped. If they want people to not screw with their mobs, they are free to relocate, or kill them.

Just because you can solo pull a mob to a safe room doesn't mean you can lay claim to every mob inbetween you and your target if you are not killing them.

So could I kill the jail frogs and tell someone they aren't allowed to kill fungi king, even if I don't plan on killing it or any Myconids. No. Because that is abso-fucking-lutely retarded.
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  #75  
Old 10-07-2014, 12:04 PM
Ele Ele is offline
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Quote:
Originally Posted by Ella`Ella [You must be logged in to view images. Log in or Register.]
An actual King 'group' of 6 people would kill everything in the jail, brain room, and pull shrooms. What does it matter if 3 people claim the camp and don't feel like killing the other mobs they're entitled to? It's their right to choose which mobs they kill and which they don't for whatever reason. Just because they aren't touching them doesn't mean that someone else is should be entitled to them.
That is their right not to kill mobs, until another group wants to come in and kill those unclaimed intermediate mobs. The first group has a decision: do they want to start clearing them or let the other group clear the untouched mobs. If the king group does not want to clear the intermediate mobs between King and tube room, then they will have to take special precautions on their pull to not train the group now clearing jail.

Quote:
What are you actually upset about here? If a full group of 6 people claiming king were only killing the king, would that be a problem? What if they camped out in the zone out room and only killed those 3 mobs + king. Would you care if they were killing all the mobs, yet still pulled to the tube room? What if it were 5 people? 4? Where do you draw the line over what is an acceptable amount players that can enjoy the same content for whatever purpose and which mobs you require them kill?
It is not a problem, until another group wants to come in and kill the other mobs being ignored.

Using this logic, a shaman soloing Hiero can prevent another group from killing the rest of crypt just because the shaman could kill the other stuff but chooses not to. A solo/group socking Tranix can prevent people from killing FGs just because they could kill it but choose not to.
  #76  
Old 10-07-2014, 12:13 PM
Ella`Ella Ella`Ella is offline
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Originally Posted by Ele [You must be logged in to view images. Log in or Register.]

Using this logic, a shaman soloing Hiero can prevent another group from killing the rest of crypt just because the shaman could kill the other stuff but chooses not to. A solo/group socking Tranix can prevent people from killing FGs just because they could kill it but choose not to.
I think the logic here is moreso, "Does killing the untended mobs materially disrupt the people initially in the camp?". In your example of Hierophant, killing the ICGs, the roaming Ooze, the frog and the other 3 named spawns does not materially disrupt the shaman from camping his Hierophant. In the case of Tranix, a group seeking to kill fire giants while another group is camp-socking tranix would not materially hinder the solo/duo group from their Tranix, in fact, it would even be helpful if someone kept those pesky FGs down!

In the case of the spore king, a group clearing the jail would be disrupting the king camp in 2 ways. One, the king camp, in a trio, requires a bit of a train, which would cause problems for the group in jail when the train comes right through them. Also, the jail group would be spawning see-invis frogs which would disrupt the King pull.
  #77  
Old 10-07-2014, 12:15 PM
Korben Korben is offline
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Quote:
Originally Posted by Ella`Ella [You must be logged in to view images. Log in or Register.]
I think the logic here is moreso, "Does killing the untended mobs materially disrupt the people initially in the camp?". In your example of Hierophant, killing the ICGs, the roaming Ooze, the frog and the other 3 named spawns does not materially disrupt the shaman from camping his Hierophant. In the case of Tranix, a group seeking to kill fire giants while another group is camp-socking tranix would not materially hinder the solo/duo group from their Tranix, in fact, it would even be helpful if someone kept those pesky FGs down!

In the case of the spore king, a group clearing the jail would be disrupting the king camp in 2 ways. One, the king camp, in a trio, requires a bit of a train, which would cause problems for the group in jail when the train comes right through them. Also, the jail group would be spawning see-invis frogs which would disrupt the King pull.
Not even trying to suck dick here but this is one of the most unbiased, actually helpful comments I've seen posted here in a while.
  #78  
Old 10-07-2014, 12:20 PM
Raev Raev is offline
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Quote:
Originally Posted by Ella`Ella [You must be logged in to view images. Log in or Register.]
Where do you draw the line over what is an acceptable amount players that can enjoy the same content for whatever purpose and which mobs you require them kill?
Quote:
Originally Posted by Raev
then AFK for 30 minutes . . . . than a bunch of dudes do their laundry while pushing the GIVEMEPIXELZPLZ button.
I don't care how many people you have; it's quite easy to 3-man the king from either the zone out or brain rooms and that doesn't bother me nearly as much. My philosophical problem is the AFK nature of the camp and people staying there for 12 hours at a time while they clean their apartments or do schoolwork or whatever.

And as it so happens, unlike the Tranix camp the AFKers have to sit quite a ways away. It's almost impossible to read "must maintain a presence at a camp" and think that a bunch of dudes 5 rooms over are doing this.

I like Mylez interpretation and Guk analogy the best, actually: that if a group of people are AFK in the tube room and another group comes in, they should have the chance to move to the spawn point and keep their camp. If they can't accomplish that reasonably quickly, the other group should be able to move in.
  #79  
Old 10-07-2014, 12:24 PM
Korben Korben is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
My philosophical problem is the AFK nature of the camp and people staying there for 12 hours at a time.
It's not like he's going to randomly pop during his cycle, why should they be forced to sit attentive at their keys for 60 mins per hour, ready to engage all the nothing that will be coming their way for 55 of the 60 minutes, as long as they're pulling/killing him in a reasonable time after he spawns?
  #80  
Old 10-07-2014, 12:28 PM
Raev Raev is offline
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Originally Posted by Korben [You must be logged in to view images. Log in or Register.]
It's not like he's going to randomly pop during his cycle, why should they be forced to sit attentive at their keys for 60 mins per hour, ready to engage all the nothing that will be coming their way for 55 of the 60 minutes, as long as they're pulling/killing him in a reasonable time after he spawns?
Well that depends: is your goal is to obtain pixels or play the game? Camping the king on his spawn point is a great deal of fun and by no means involves waiting around for 55/60 minutes.
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