Quote:
Originally Posted by Estu
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Correct me if I'm wrong, but I'm pretty sure the 6th member of your group is not in fact free, as some seem to think. The group EXP bonus is as follows:
2 - 2%
3 - 4%
4 - 6%
5 - 8%
6 - 10%
Consider going from having 5 people to having 6. When you have 5 people you get 1/5 of the EXP from each mob, and then get an extra 8% of that 1/5; this ends up being .2 * 1.08 = .216, i.e. 21.6% of the EXP from the mob. When you have 6 people you get 1/6 of the EXP from each mob and an extra 10% of that, so this gives you .1667 * 1.1 = .1833, i.e. 18.33% of the EXP of the mob. There's a clear decrease here; you end up getting 15% less exp per mob (this is (.1833-.216)/.216).
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That's why the Sony/Verant raised the group exp bonuses in Velious, then again for PoP.
Those who group shouldn't be punished.
Quote:
Originally Posted by Virtuosos
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although i am a huge supporter of grouping with whoever you want, class wise should still be observed...it IS nice to have a sk and a paladin though, utility wise...but no reason to add that ranger and that other paladin lol
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What's wrong with adding a DPS? You might have the opinion that SK/Pallies are somewhat worth their 40% shared exp penalty, but not Rangers?
This is why it was abolished, you'll have a great group with a bard as puller, pally as tank, then be looking for some DPS to finish out your group. You see a Ranger and go "naw, he'd suck up too much exp, let's find someone else".
Really, hybrids aren't worth the 40% exp penalty. It just hurts everyone and shepherds more players to the 'easy' and overplayed solo classes.