![]() |
|
#41
|
|||
|
Station cash or gtfo
__________________
Impotent Rage - 59 Ranger
Hidying Imdad - 22 Cleric Yumyums Inmahtumtums - 60 Enchanter | ||
|
|
|||
|
#42
|
|||
|
Random resists yes and no.
A green mob full resisting a spell is dumb. So is getting hit for full at 255 resist. I'd prefer for a happy medium. Having a fixed value-resist ratio would be too calculated and boring. Useful if you were trying to make a decent PVP game. But no one cares about PvP. Instead if over 200 resist you can take a 0-50% hit, if over 100 you take a 25-75% hit, etc.
__________________
| ||
|
|
|||
|
#43
|
|||
|
Oh and get rid of the base chance to fail things that you've mastered.
Gates shouldn't collapse at max level. Trivial subcombines shouldn't fail at max tradeskill Green cons shouldn't resist spells
__________________
| ||
|
|
|||
|
#44
|
|||
|
Implement another currency, "P99 Bucks", which are bought with RMT and can be spent on gaining levels, plat, items, bots, godmode, and a you-win button. Judging by the current state of gaming I think this would be quite popular.
Too bad they didn't have this stuff back in my day. I would have loved putting $10 worth of quarters into an arcade to instantly see the ending FMV and credits. Oh, and a number one spot on the high scores table. All of my friends would have done the same as well. EDIT: Oh yea, make a button on screen available for purchasing P99 Bucks. The button should take up at least 15% of the visible area. May as well throw in ads in game as well, unless of course you make a purchase each month. | ||
|
Last edited by Arkaan; 10-01-2014 at 03:13 PM..
|
|
||
|
#45
|
|||
|
-add boxing
-add porters -add crazy regen items to make you invincible -add bot npcs you can hire -give all classes instant teleport item -pay platinum or donate to make your equipment look like any other piece of equipment -instant level 60, no exp loss -instanced version of all zones available -all classes can solo with ease -boost regen of hp and mana -auto refilling hp and mana potions available for server donation | ||
|
|
|||
|
#46
|
||||
|
Quote:
| |||
|
|
||||
|
#47
|
||||
|
Quote:
| |||
|
|
||||
|
#48
|
|||
|
have a "lottery" where 100 level 60's get deleted randomly each month (too top heavy)
allow a max of two accounts per person minimum of 1 minute zone times (artificial) force classic UI, force full screen, disable alt+tab detect voice chat software and not let you log in if it is running >25 mobs aggro'd on you forces you to go linkdead and get raped by said mobs
__________________
hello i'm cucumbers
![]() | ||
|
Last edited by khanable; 10-01-2014 at 03:52 PM..
|
|
||
|
#49
|
||||
|
Quote:
| |||
|
|
||||
|
#50
|
||||
|
Quote:
I have written down many idea for an MMO over the years. Nested end game: The term "end game" would mean the maximum content, items, level or skill before certain levels of increased consequences and rewards are introduced. A basic example would be once you reach level 60, the really important end game mobs would continue to grant XP and possibly more levels, but being killed by one of these guys would mean you would lose those levels or in extreme levels, permadeath. Basically anyone who is level 100 would have had to survive many many difficult encounters without being killed once. Clearly, there would not be very many of them. On the other hand, reaching 1 level past end game and being killed would revert you to the end game cap. | |||
|
|
||||
![]() |
|
|