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#11
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Quote:
I find it goes much faster when the second mob is a pet instead of trying to kill 2 at once. Fire/Ice is nice but you gotta add magic dot too. It adds another 40 damage per tic with a Selo's drum. So that's 64 + 64 +40 for a total of 168 damage per tic. My single kite is usually those 3 songs plus snare. (I'll twist in regen if my health is below 75% until it's back to 100%). When I use a charmed mob I am constantly twisting 5 songs to minimize kill time: Charm pet, magic dot target, snare target, fire dot target, ice dot target, recast charm. I am constantly moving while I do this and when done fast enough and timed right you can start recasting the charm song while you still have the pet and it will land almost right after it drops. Using this method the target always has 3 dots and a snare on him and your pet is only loose for like half a second every few tics. I personally prefer snare on the Seafuries to Selos on myself. I can often get a sow from somebody (no j-boots yet) but it isn't even really necessary. I do fine without any sort of run boost. I just have better control of the situation without Selo's and don't have to deal with constantly being out of range. | |||
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