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#51
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If I didnt like it...I'd be playing WOW | |||
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#52
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and lol @ want the devs to change the entire game, its a small tweak to the current group xp mechanic Quote:
Theres this group right now in CB, been at it for 2 hours, bard aoeing with a high level helping [You must be logged in to view images. Log in or Register.] See what theyre doing, ok sure 1 hour 4 levels realistic for naked new bloods starting Anyhow my problem isnt with if its slow or not, its that its too much of a step from solo to duo, makin people not plow through for longer until they find a group | ||||
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Last edited by Heyitsme; 09-16-2014 at 12:32 AM..
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#53
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Why is pvp charm disabled? H
__________________
Haynar <Millennial Snowflake Utopia>
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#54
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Dunno if it still works this way but in live blue servers you could fear someone during a duel and anybody could jump in and attack your opponent. Good times.
__________________
Edalse Dwarf Cleric
Eslade Dwarf Paladin (Cazic Thule Server)#elfpals discord | ||
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#55
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Those aren't small tweaks at all, and they're likely to really screw with the game in a lot of ways you're not imagining, like for example said 2 twinks rooting you and then murdering you and taking whatever nice item you have away. I really don't know what you want here except to not die in Crushbone, which next to Unrest and City of Mist is the griefiest zone in the game. There's other cool places to level, and I know it's hard to find friends early on because I had to start here too all alone, but there's an entire guild devoted to griefing people there, it's probably not a great place to level right now. | |||
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#56
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I said in the op item loot is not happening, i just replied to someone that talked about it, like, ok in theory if wed have item loot, then id add some lowbie no drop to compensate. Quote:
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Last edited by Heyitsme; 09-16-2014 at 02:06 AM..
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#57
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I mean you can add it, and I'd have a ball with it, but everyone would cry to nerf it in less then 2 hours of you adding it, and Me and Runya would grief off half of Red in a single day with exp loss. LOL ever see what happens when you fear a player in sebs lol neither have I but I'm sure it's allot of fun. Now you should be able to fear ALL pet's which you currently can't and that was always allowed. | |||
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Last edited by Swyft; 09-16-2014 at 01:20 AM..
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#58
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All pets should be fearable in pvp?
Tell me more Obi Wan.... Find me some more info on that.
__________________
Haynar <Millennial Snowflake Utopia>
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#59
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But it was pretty much common knowledge on Red server's that Fear was always used on pet's. I used to play a Necro and I always went for the fear on a mage pet's. Tried it here and was like WTF man. Both charm and Fear were cast-able on Pet's but Charm would just Poof the pet, like you hit go away, meanwhile Fear worked as intended. The guy at the bottom of this page mentions charm-poofing pets which was something every enchanter did to a mage in pvp http://www.thesafehouse.org/forums/s...ead.php?t=7812 lotta good reference material here http://www.tski.co.jp/cgi-bin/namazu...y=pvp&whence=0 It clearly shows that pvp charm/fear was still in effect sep 13th 1999, sadly no patch notes mention charm on pets but I'm sure players here can confirm the charm-poof and fear always working on pet's. | |||
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Last edited by Swyft; 09-16-2014 at 02:32 AM..
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#60
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Pets never resisted fear on live, until they added that stupid Mage pet spell and Spec pets finally got invuln.
Until then, super easy to fear pets, caused tons of trains, could get banned if a GM saw it and thought you were doing it to be a jerk. | ||
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