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  #21  
Old 09-09-2014, 10:58 AM
Gaffin 7.0 Gaffin 7.0 is offline
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bad game is bad
  #22  
Old 09-09-2014, 11:03 AM
Eslade Eslade is offline
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Originally Posted by Gaffin 7.0 [You must be logged in to view images. Log in or Register.]
bad game is bad
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WIPE IT CLEAN ITS TERRIBLE
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  #23  
Old 09-09-2014, 11:19 AM
Genedin Genedin is offline
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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Not really anything like TERA, aside from both being Korean high fantasy MMOs. One is a str8up themepark the other is more sandbox. The combat system is completely different...TERAs was way better but AA is more traditional tab-target.

I don't understand why another game hasn't cloned TERAs combat system it was the best in any MMO to date. Problem with that game is it turned into a typical Lineage Korean style grind fest the second you hit max level. The actual leveling up process was pretty cool and fun because of how the combat system worked.

I did think that AA did a very good job 1-30 in the themepark tutorial mode. I'm curious if you went past level 30 in the beta...the game completely changes around that time. Consider 1-30 the tutorial.

AA pros:
  • Awesome class system
  • Sandbox at the high end
  • PVP focused
  • Naval combat
  • The North American port has beaten most of the Korean "styling" out of the game
  • No initial box cost, F2P model - i.e. try the game in full for free before spending $

AA negatives:
  • Tab target system a step back, no innovation there (game is 4 years old honestly)
  • While it may not be pay to win, it's definitely an pretty big advantage to put real $ into the game especially early on
  • PVP is WoWesque, more mash buttons until someone is dead than EQ style strategic/drawn out combat
  • At the end of the day, a Korean company is still calling the shots even though Trion seems to have more control than a typical regional publisher (like what happened with TERA)


Nice review.

I got to level 16. Felt exactly like world of warcraft except you can have farms and un-installed. I really tried to like it. Graphics are nice but like Sirken said I felt no sense of wonder or exploration. I really enjoyed ESO until I got to max level and quit but at least that game I could explore and find secrets and treasure and I dunno. Archeage sucks dick the end.
  #24  
Old 09-09-2014, 11:30 AM
Kergan Kergan is offline
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I think they need to do a better job introducing the end game concepts early. Almost everyone I've talked to said they hated the game until they hit 30+ and all of a sudden its great.
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  #25  
Old 09-09-2014, 10:48 PM
Heyitsme Heyitsme is offline
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Theyve done a livestream addressing some pay-to-win issues and turning labor pots to what they were doing before

Livestream recap found on Reddit :

- Open beta was awesome, couple of records were set. Most number of downloads & highest number of signups in all of the beta weekends.

- Eliminating all meetings on Friday so they can actually play the game themselves.

- Glass Phoenix glider is pretty.

- Servers have been improved. During beginning of open beta, they noticed servers were stressing and they had XLGames members IN the office to help out and make changes to significantly reduce the lag.

- 50% improvement on performance.

- Lots of the stuff they're going to answer, Scapes has answered on the forums with the above link.

- Marketplace changes; Test with the labor pots was very useful.

- Trying to change it back to old version of labor pot. 12 hour cooldown, 300 credit.

- All the constructive feedback is greatly appreciated, Scapes is very happy that everything was laid out, super helpful.

- They don't want to buy best-in-slot items in the store, that's the reason costume stats were removed.

- Costumes are just for fun.

- OBT Build is basically our launch build, talking with XLGames to tweak some stuff.

- Core of the build is ready for launch.

- Costume helmets are APART of the costume so you can't remove it, it's just one item(the whole costume) so you can't hide it, sorry.

- Archeum scarcity; thanks for the feedback and for all the people who recorded and opened a TON of bags to ACTUALLY help them.

- Number on database doesn't always match what you see in game.

- With your data and their data they are talking with XL on "what makes sense."

- XLGames staff has been in the office for a while and keeping late hours to help out.

- All archeum was adjusted (moonlight, etc) but it wasn't adjusted AS MUCH as sunlight. But all were adjusted.

- Archeum crates weren't supposed to be just for archeum. It's meant for a bonus added onto their main reason for opening the crates.

- Editing the Archeum Crates tooltip to be more accurate.

- They are spawning a ton of coin purses and testing themselves for rates.

- XLGames in KR and in their office are pretty active so they might be getting a different build for launch. They'll let us know when they know.

- Mounts; "power creep" "stat creep", the only mounts worth obtaining is the best one.

- In-game achievement for honor point mount.

- They just want you to pick whatever mount you want for LOOKS and ABILITIES, not because you're forced to for speed.

- Feedback will be taken from headstart, they are still looking to balance mounts.

- Cows and Donkeys will still be slow.

- Firecait is going to try to get Carrot Dash, there goes her paycheck.

- These changes make it easier to put Pegasus and other mounts on the store since everything is normalized.

- Wiping everything and getting everything ready to go again waiting for launch.

- Making sure everyone gets their patron/founders pack items, etc.

- They're testing each INDIVIDUAL servers getting it ready for Friday.

- OBT Servers are the headstart servers.

- They don't plan on specifically adding servers AFTER headstart. If they DO, it'll be because the game was so good that they needed more servers for traffic reasons.

- Don't need to redownload everything, just a patch.

- 0 Labor points start (who asked this? That was obvious.)

- Europe vs NA; timing will be coming up together. Other then that, different times. Patches, restarts, Auroria, all will be on a good time for their respective country.

- Fishing boats was unintentionally removed, trying to get it back for headstart.

- Healer quest rewards! XL hasn't dealt with this since they started at 1.0 and they've requested it, but they don't know when it'll be ready. Won't be ready for launch, but they're sure they'll get it fixed.

- Founders pack on steam, still working on integration, buy the founders packs on their website.

- Founders packs will be removed at launch & replaced with STARTER packs.

- Character slots will be available for headstart, 1000 credits per slot.

- You'll start off with 2 characters and you get have 6 for your account, 4 max per server.

- Slots are PER REGION. 6 Slots for NA, 6 Slots for Eu.

- Labor pool is split by region as well. Labor and loyalty are different on Eu and NA.

- Auction house; 3 servers per auction house on NA, 2 on Eu. Going to talk about it on the forums.

- Launch build is available now. (I only see beta, not sure, don't blame me.)

- Patron pricing is identical for RIFT. Go look at RIFT.

- Free to play players can buy the auction house cash shop item to fully use the auction house @ launch.

- Someone asked what APEX is, it's basically an item you can buy from their website with MONEY, can't be bought with credits, and sell it to someone. When activated the user who used it gets credits. Can use it for anything, patron, AH Item, etc.

- 10$ for APEX.

- 2 APEX will be needed for the 30 day pass of patron.

- Same CHESTS will be used from the loyalty store and the Archeum founders pack.

- Two APEX will get you Patron and extra credits to spend as you please.

- They have a meeting with XL. Main topics are labor potion and increasing drop rate for Archeum.

- When they have details, they'll share them.

- Botting and spamming. Chat filters have been improving a lot, you can finally say ING words, woo.

- Their own engineers, GM Smackdown makes his own algorithms to detect bots.

- GM Smackdown hates bots, Tease him by telling him there's a bot around you.

- After reported a lot gets put on a list and they get checked by humans and banned if need be. Innocents will be let go.

- Patron will start counting down WHEN YOU LOGIN. Launch, Headstart, whenever you login.

- Hotbar topic; one of four that they've communicated to XL.

- Borderless/Inverted Mouse/Skill queue are the other three topics.

- Skill queue is a WHOLE new system, takes time.

- Those aren't the ONLY topics they've brought up, just the highest priority.

- Bi-weekly restarts on the servers to keep the servers healthy and make sure no lag is going to happen.

- Can be reduced or increase the rate of restarts based on how the servers are going.

- Healers healing their jerk friends in non-pvp zones against enemy faction and can't get attacked is noted and given to XL.

- Reporting bots gets you labor if it's a bot.

- Report abuse through Live chat or their support site, not in game.

- If you're a patron and can't live chat, let them know!

- Expansion pack schedule; let's launch the game first.

- 1.7 is rapidly approaching.

- No limits on housing, you need to just be able to pay it.

- Character deletion scales; 1-10 is 10 minutes. 10-30 is 24 hours, they can't remember higher then that.

- Founders packs perks and who they'll go to. First 6 characters for most of them, certain items like the Chests will only be your first character.

- Scapes stinks, you don't want his shirt.

- Hasla tier 1 limit. Tier 2 and 3 were supposed to be catch up weapons on KR. They're not needed now.
  #26  
Old 09-09-2014, 11:26 PM
Kergan Kergan is offline
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- Borderless/Inverted Mouse/Skill queue are the other three topics.

lol'd at this one, Thrilla just about had an aneurism when he couldn't invert mouse. Pretty sure he ragelogged and never tried to log in again.
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
  #27  
Old 09-09-2014, 11:32 PM
Heyitsme Heyitsme is offline
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Wait wat, i quit age of wushu because of that
  #28  
Old 09-09-2014, 11:49 PM
Heyitsme Heyitsme is offline
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Wow you just saved me 50$, thanks G
  #29  
Old 09-10-2014, 12:48 AM
compulsion compulsion is offline
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I played til 37 and got in quite a bit of PvP and some PvE. It has been years, but I felt like I was playing Civilization in an MMO, and I mean that in a good way. This game is meant to be played on a grand scale. Guilds will succeed by organizing and having each person do their part to keep ships sailing and castles defended. On the same note, one or two people running trade packs are going to get ganked and lose it all. An organized guild will be able to keep up trade runs and enrich their little empire. This really is a team focused game.

A few things of note:

The good:

The world is huge, and you can go where you want and do what you like. In my faction there was a "zerg" guild that no one apparently liked, and if you ganked them and went to trial, the jury would find you innocent based on rep alone. If another guild of your faction is in a war, you can turn on bloodlust and attack them from behind.

There is no shortage of victims, no matter what. I didn't bother to bloodlust and go criminal, I just went to enemy territories with a friend and blew people up. There are players everywhere.

Your level 50 weapons and armor come from open PvP zones. The higher level arch dust you need for crafting comes from open PvP zones as well. This is the only game I have played since EQ where the open world is vital to progression.

The glider reminds me of levitate in EQ. Use it to short cut things and get an advantage in PvP.

There are hidden quests all over the place if you explore around, and no, they aren't given away by a glowing yellow "!". Also a ton of random world boss spawns.

The neutral:

Combat is kind of blah. Maybe I wasn't high enough to get access to more "clutch" skills in a tree, I didn't really see a tool kit that would enable someone to out play another versus out damaging them because their gear was simply better. This may correct itself in group play when coordination between cc specs and heals comes into play.

The bad:

The early game lacks anticipation, and I think that is why so many people lose interest quickly. EQ in the day had anticipation at every corner, from vengeful musicians to exploring dungeons, to PvP. WoW in its early days had ezmode quests, but it also had some pretty fun and at times challenging instances where you didn't know what this next boss was going to do. Not to mention PvP in Blackrock Mountain or Dire Maul. If ArcheAge ever gets anticipation, it will probably only come running a ship full of trade packs through hostile waters or gathering a rare and valuable commodity from a hostile zone. Or world boss raiding I guess.

Misc:

Labor points are not this horrible thing. After the end of CBT4, 85% of players polled liked the system. They just mean you learn to prioritize instead of just grabbing everything you see. Get some friends, everyone chips in, and you make a ship instead of just solo farming everything yourself. No comment on the recent changes with LP pots, since they may be reversed soon, and it no longer takes labor to identify gear upgrades.

I'm sure I forgot a ton of stuff, but overall it is a pretty good game with a lot more to it than you will ever see in a few hours. Every game is different, enjoy them for what they are worth. AA isn't the second coming of EQ just because someone tagged it a sandbox, but it is actually a very deep sandbox in it's own right.
  #30  
Old 09-10-2014, 01:02 AM
Heyitsme Heyitsme is offline
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One thing i dont understand and havent had time to read on is the trade system. To me the gold standard on trading is eve online.

So, for trading you would for example look at stuff being sold in Area A, being aware that the item is in demand in area B and bought for higher than it is old in Area A, so there is your trade route.

Im wondering if it works at all like this in AA, it just seemed like an artificial money making activity that had nothing to do with players, but i didnt delve much into it.
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