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#31
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__________________
Valtiel
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#32
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Last edited by Swyft; 09-09-2014 at 05:19 PM..
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#33
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Make rules closer to blue and population increases. It also comes with things like PnP, GM intervention and people crying for bans since so many things are illegal.
Make it closer to red and all the blubies get scared off and population sinks. It is tough making PvP server work when population is such an issue. It sucks that we have to sacrifice the purity of a real PvP server to attract more people but what can you do? | ||
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#35
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Quote:
__________________
Edalse Dwarf Cleric
Eslade Dwarf Paladin (Cazic Thule Server)#elfpals discord | |||
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#36
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You guys are like brainwashed Malaysian child laborers, who thank the man who sent you into the chemicals to increase production value .01%. | |||
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#37
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I'm talking about things like training, PnP, etc. The closer to blue where there are rules that need to be enforced by GMs the lamer the server is and the more blue players give it a try. | |||
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#38
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Last edited by HippoNipple; 09-09-2014 at 05:30 PM..
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#39
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#40
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If there's a spectrum worth noting, red/blue is only one axis of it, and that axis is orthogonal/unrelated to the bannability of exploits and corpse-camping/bind-rushing/etc axis. You can have blue servers where people are encouraged to sit mobs on top of their enemy guilds' binds, say, weird as that'd be. Maybe Red should be a bit closer to the free-range end of things than Blue, but Red and exploit-and-be-a-dick-to-the-max are not the same thing, despite that being the most commonly observed red culture. | |||
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Last edited by Concave; 09-09-2014 at 05:32 PM..
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