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  #361  
Old 09-02-2014, 01:13 PM
Daldaen Daldaen is offline
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I thought they just made a pentagram of death? Where the mob pack is centered and people are on corners so that the mobs are getting hit but players aren't.

I'd be curious to see more posts about a PvP server AOE group.
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  #362  
Old 09-02-2014, 01:15 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
@Haynar: just for a sneak peak out of curiosity: will the red server be ready for aoe groups if they got say 140+ of fire/cold/mr (nothing used in aoe should land at these values)? It's something I'd leave to see again as an added bonus to pvp with greater depth/less instagib group pvp. We were able to do this all the time in seb/fungus grove. Here's just a lil source:

http://www.eqclerics.org/forums/showthread.php?t=5602
Still gonna get the min 2% chance. But should be close. Have to recheck my tables tonight. I know I need some spell class specific adjustments. But i think it will be doable.

H
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  #363  
Old 09-02-2014, 01:16 PM
Nirgon Nirgon is offline
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There's a whole thread in what I linked that has as much as I can find right now.

The room we pulled into was the first actual room of the zone out house (past the 2 lil guard spams with the 1 roamer) in Seb.

Is it possible to just say after this certain value, this spell cannot land anymore? If you can make stun/blind/root/snares just not work after 90 resist to even con... that would be amazing~~.
Last edited by Nirgon; 09-02-2014 at 01:18 PM..
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  #364  
Old 09-02-2014, 01:38 PM
Haynar Haynar is offline
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Now wait a minute?

You want to make red fun too?

Where are the boxer haters and variance mongers?

We cant do fun stuff on red. Thats not allowed!

H
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  #365  
Old 09-02-2014, 01:43 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
We cant do fun stuff on red. Thats not allowed!

H
With your changes... you're going to have a lot of fun violations taking place. Better warn Derupal and Sirkdawg.
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  #366  
Old 09-02-2014, 01:45 PM
Haynar Haynar is offline
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I warn noone. But i would like ppl to experience what they call "good pvp" again.

But I havent heard anyone tell me to stop yet.

H
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  #367  
Old 09-02-2014, 01:52 PM
Nirgon Nirgon is offline
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Don't pull out, just keep goin'
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  #368  
Old 09-02-2014, 02:56 PM
Technique Technique is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Lightning bolt had a smell interrupt component yes, but I don't think it was as much as shock of lightning. It wasn't a stun but had some push to it. Would be interesting to see if that's actually recorded... if not it would make me wonder how some spells handled having a slight interrupt component.
Yeah, lightning bolt didn't have a stun component until years later:
Quote:
2005-04-12 13:05 Added Slot 2: Stun(1.00 sec)
In all the old spdats, spells like lightning bolt and a cleric's L5 furor have pushback values of 0 (incidentally, live Lucy lists them at 0.25 and 0.5, respectively) whereas other spells that lack evidence of pushing simply have no value.

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Originally Posted by Mac Drettj [You must be logged in to view images. Log in or Register.]
what about the fact that every necro wanted holgresh beads to tap?
Lifetaps do their full damage even if the target has only a single hitpoint left.
Last edited by Technique; 09-02-2014 at 03:07 PM..
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  #369  
Old 09-02-2014, 03:05 PM
Nirgon Nirgon is offline
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Vexing/bond use due to efficiency purposes and large gradual return
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  #370  
Old 09-02-2014, 03:51 PM
Haynar Haynar is offline
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Deathshots usually hit for full as I remember. So heal for full too? Had to be careful doing a PL, cause u would get full credit for kill shot, even if original char beat down 80% of mobs hps. if it was a 100 hp mob, a kill by outside hit of 90, it would KS even if mob only had 20 hp left.


Hmmm.
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Last edited by Haynar; 09-02-2014 at 03:59 PM..
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