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View Poll Results: Would boxing improve Red99
Yes 33 37.93%
No 54 62.07%
Voters: 87. You may not vote on this poll

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  #31  
Old 09-02-2014, 11:14 AM
Doors Doors is offline
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Yeah they had 72 hour variance on blue, it was fucking awful and ruined the entire game, which is why it was removed.
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  #32  
Old 09-02-2014, 11:14 AM
SamwiseRed SamwiseRed is offline
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The difference between you and I are that I am looking at the pros and cons of boxing. The idea sounds great on paper, IE able to port yourself and pals, able to rez self and pals, ect ect. The problem isn't those situations where'd it benefit everyone. The problem is that people would abuse it. Whether it be multiboxing, ISOboxing, immortial healers, ect, I can think of a lot more ways it would ruin the play experience here rather than enhance it.
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  #33  
Old 09-02-2014, 11:15 AM
Stasis01 Stasis01 is offline
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The only idea behind variance is splitting mobs up throughout the week instead of back to back 1 day, and to make it random hours that the biggest guild can't bring more numbers and just take it with ease.

However way you can get creative with it is just a bonus.
  #34  
Old 09-02-2014, 11:15 AM
Colgate Colgate is offline
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have played on a dozen servers with 2boxing

these things you talk about samwise happen almost never
  #35  
Old 09-02-2014, 11:16 AM
Stasis01 Stasis01 is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
The difference between you and I are that I am looking at the pros and cons of boxing. The idea sounds great on paper, IE able to port yourself and pals, able to rez self and pals, ect ect. The problem isn't those situations where'd it benefit everyone. The problem is that people would abuse it. Whether it be multiboxing, ISOboxing, immortial healers, ect, I can think of a lot more ways it would ruin the play experience here rather than enhance it.
This is where if we were talking to each other in RL, I would want to rip your fucking face off.

How do you survive being so fucking stupid.
  #36  
Old 09-02-2014, 11:16 AM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Variance wont fix anything.

But i would love to see a variance on a 3 day spawn be a variable from 1 hr after death to 3 days. Total variance. Not just a +/- 12 hr.

H
I was trolling OP because he preached Variance as the answer prior
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  #37  
Old 09-02-2014, 11:17 AM
Stasis01 Stasis01 is offline
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This is the fundamental problem with Red99.

5 votes for No from people who don't play here and definitely don't play end game - with 3 votes from known members of the community who have led guilds and played against the top players.
  #38  
Old 09-02-2014, 11:18 AM
Stasis01 Stasis01 is offline
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Samwise is your druid still 50, Gaffin are you still retired after going 5-45 on a rogue and getting laughed off the box, Doors who are you, Haynar you play here?

Etc.
  #39  
Old 09-02-2014, 11:19 AM
Colgate Colgate is offline
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Quote:
Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
The only idea behind variance is splitting mobs up throughout the week instead of back to back 1 day, and to make it random hours that the biggest guild can't bring more numbers and just take it with ease.

However way you can get creative with it is just a bonus.
you don't need variance to accomplish this

you literally just have to have the guild in power(yours) not want to kill it all back to back like nihilum did

i tried reaching out multiple times to lite about pushing timers back at least to a more sane hour of the day, but his final response was "dude 10 AM isn't even bad" despite the fact that it's 7 AM for some people

ya no one gives a fuck that you leave trakanon or talendor or gorenaire up all week, the only mobs 99% of people care to kill are venril sathir, severilous, innoruuk, cazic thule, phara dar and they're all back to back on sunday
  #40  
Old 09-02-2014, 11:19 AM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
This is the fundamental problem with Red99.

5 votes for No from people who don't play here and definitely don't play end game - with 3 votes from known members of the community who have led guilds and played against the top players.
hate 2 agree with someone with as much brain rot as stasis, but I have to here. the greatest irony is 2 of the people who voted no are people I know have boxed here in the past.
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