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#141
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At least they bothered to fix it. Look at what happened to Creature Handler in SWG. It had problems, their fix was to offer a respec to another class, then they said "oh look, no one plays CR any longer, lets just delete the class". Well yeah, rather than bothering to fix it, and SWG devs were notorious for that, they just deleted the class stealthily rather than bothering to fix it and spending the dev time to do it. That's an example of a really bad example with how to do with a major flaw. But they were too busy crafting the secret patch, NGE, which outright killed the game. It's about disconnect with the player-base, bad development, waste of development time. Always a bad thing, then you loose players.
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#142
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There is an argument to be made based on magnitude, which is what day is saying I think, plus a timeline argument of duration, but...still I don't see them doing this. And they would have to go through lengthy justifications on all the other things, as dal mentioned.
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The Ancient Ranger
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#143
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The class exp penalties are detrimentally affecting peoples experience in the game with other players. Being refused a group because of the class you chose is not a fun experience. Not being able to keep up with your friends because you chose a hybrid and they did not is not fun. So much so that a couple people have linked stats backing this up in that hybrids are the least played classes on the server. Having root and snare stack is just a nicety for classes that have both spells and doesn't detrimentally affect your play experience with other players. Someone isn't going to deny you a group because your root and snare don't stack. Or because enchant metals take a jacinth, or pretty much any other change that happens with Velious or post Velious. | |||
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#144
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Balancing is about responding to how players are actually playing the game.
"Timelining" balance changes seems like a weird decision to me. Non-balance related content changes, sure. But balancing on a timeline is anti-balancing. It's balancing it for the people who were playing in 2000, not the players on p99 who are playing right now. 2cp | ||
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#145
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not only that....when they take away the exp penalty I think we are going to see a huge increase in the lower level zones again, and since they are already pretty full at peak hours you may see alot of zones that are completely unutilized right now start filling up too with new players. | |||
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#146
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#147
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I'm a Druid, we regularly get turned away from groups because we can't heal like a cleric, DPS like a rogue or CC like an enchanter. And we don't even have an exp penalty. You're on a server of min-maxers. Removing an exp penalty may get you a few groups... But people will still reject rangers because they view them as a mediocre class. You can hold aggro but won't tank as well as a knight or heal as well as a paladin or DPS as well as a rogue or pull as well as a monk** (unless outdoors, then F monk pullers). If anything, it will end up with warriors never getting group invites since knights have real snap aggro and tank just as well in a group. Which would have a certain irony to it. Remove hybrid penalty so all classes get group invites. New class gets left on outside cause in classic they were designed poorly for their intended group role.
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#148
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#149
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Pet aggro / non-weapon Dual Wield when pet spam was being used to down PoSky Ivandyrs Hoop recharging/unresistability to instagib dragons What really should've been nuked earlier than it was: Invis pulling - that was just dumb as hell What really should still get nuked: SoulFire clickable by all classes Donal's shouldn't be 20s and chain able on a single target ... But that wouldn't be classic so it's in. Honestly, the pet aggro/DW were fixed and Ivandyr's should be unnerfed to be rechargeable and just make it not be clickable on a few raid mobs.
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#150
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