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  #91  
Old 08-26-2014, 01:40 PM
Glenzig Glenzig is offline
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Originally Posted by Rattle Squirrell [You must be logged in to view images. Log in or Register.]
Im not anywhere close to having that kinda information lol. I see where you're shooting and you're accuracy is dead on for what you're asking.

I have no answers for that man, unfortunately.
I'm not sure if you can state with any sense of finality that there is a shortage of hybrid classes at the moment then. If you don't know how many of a thing you need, how do you know that there is a shortage?
  #92  
Old 08-26-2014, 01:44 PM
Rattle Squirrell Rattle Squirrell is offline
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Originally Posted by Glenzig [You must be logged in to view images. Log in or Register.]
I'm not sure if you can state with any sense of finality that there is a shortage of hybrid classes at the moment then. If you don't know how many of a thing you need, how do you know that there is a shortage?
I do feel I can say with full confidence that more people would be willing, have fun, and seriously enjoy hybrid classes ALOT more if there wasn't a penalty.

I can also say with full confidence that it would remove the negative from inviting a hybrid to your group if there was no longer a penalty for doing so.

Do I have a set number for you on where we are today on hybrids VS where we should be ? Nope......

However I can say that I know in my mind at least, there alot more people would be willing to play a hybrid if there wasn't such a large penalty for doing so.
  #93  
Old 08-26-2014, 01:45 PM
Glenzig Glenzig is offline
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Originally Posted by Whirled [You must be logged in to view images. Log in or Register.]
I'd play my ranger more if I knew there wasn't a penalty....just sayin...
Oh I'm definitely braking my ranger out as soon as the penalty is gone. Without a doubt.
  #94  
Old 08-26-2014, 01:49 PM
Whirled Whirled is offline
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Ranger Appreciation week in the hopes for a better ranger tomorrow!
  #95  
Old 08-26-2014, 01:51 PM
fadetree fadetree is offline
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Yeah, I'm pretty much parked until the penalty is gone. You'll find me occasionally sniping a fish or two in Kedge but thats about it.

In reference to the earlier debate, I'm down with what rattle was saying, with the exception of server wipe.
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  #96  
Old 08-26-2014, 01:53 PM
Scrubosaur Scrubosaur is offline
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Hybrid penalty was probably one of the best concepts around when EQ started. The fact that in order to be effective end game you needed a TANK - aka warrior, a HEALER - aka cleric, and DPS - aka rogue, it helped steer people in the right direction when creating a character at EQs beginning. I love the idea that if you wanted to play a character that has a mix of skills then you had to pay the exp penalty price. I am sure it all relates back to DnD dual classes, where your exp is split between each class (or something like that). Of course by the time Velious came out there was probably already a good chunk war/clr/rog playing the game to warrant easing up on the hybrid penalty.
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  #97  
Old 08-26-2014, 01:57 PM
Rattle Squirrell Rattle Squirrell is offline
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Originally Posted by Scrubosaur [You must be logged in to view images. Log in or Register.]
Hybrid penalty was probably one of the best concepts around when EQ started. The fact that in order to be effective end game you needed a TANK - aka warrior, a HEALER - aka cleric, and DPS - aka rogue, it helped steer people in the right direction when creating a character at EQs beginning. I love the idea that if you wanted to play a character that has a mix of skills then you had to pay the exp penalty price. I am sure it all relates back to DnD dual classes, where your exp is split between each class (or something like that). Of course by the time Velious came out there was probably already a good chunk war/clr/rog playing the game to warrant easing up on the hybrid penalty.
You know, I never even thought to relate it back to D&D. That is eye opening to say the least.

I do still feel the server is established far beyond any need for hybrid penalty even with the great points you made towards steering towards the core classes in the beginning.

Thanks for that information though, never even thought of it that way and now I do =)
  #98  
Old 08-26-2014, 02:00 PM
feste feste is offline
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Originally Posted by sox7d [You must be logged in to view images. Log in or Register.]
Devs are well aware of this issue and understand it completely. If you don't like their decision, make your own server.
Although technically true I dun like this response. Its just like saying "search feature dumbass"
  #99  
Old 08-26-2014, 02:01 PM
Rattle Squirrell Rattle Squirrell is offline
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Agreed
  #100  
Old 08-26-2014, 02:45 PM
fadetree fadetree is offline
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Originally Posted by Rattle Squirrell [You must be logged in to view images. Log in or Register.]
You know, I never even thought to relate it back to D&D. That is eye opening to say the least.

I do still feel the server is established far beyond any need for hybrid penalty even with the great points you made towards steering towards the core classes in the beginning.

Thanks for that information though, never even thought of it that way and now I do =)
Yep, its definitely related to D&D. The mechanism itself isn't really a bad idea, but it didn't get translated right. In D&D, you really did have a huge advantage as a hybrid. In EQ, not so much. I actually think some amount of penalty is the right way to go for EQ hybrids, but 40% is ridiculous. 5% would be a better match with the actual in game advantages.

And in all cases, it shouldn't be applied to the group, but to the players exp after distribution. The idea that we form long term groups and are desperate to stay even with our groupmates just didn't work out to be true. This is the real invitation killer, if the exp reduction was perceived to be just applied to us, we wouldn't be so shunned. Even though, its been pointed out many times that the group exp is not hurt nearly as much as people think, but yeah anyways.
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