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#11
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It is not up to me or you whether this massive hate should be on an AE dot. Its up to the Devs. The point of my post is to give information I am unsure whether they have or not. Even with the above Shadow knights emotional appeal that it indeed should have this much hate on it, I highly doubt it. I'd like to see evidence from the SKs above that it had +400; because, I'd wager they just don't want to get nerfed. Even +100 hate on it would be "OMG this is crazy locked hate." | |||||
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#12
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I really don't think it drew this much aggro on live. Playing around on my gnome necro at level 4ish, I found that it was literally impossible for the pet to take aggro back after I disease clouded the mob, even if i let the pet solo the mob to 40-50%.
That's a very limited experience, but I don't remember my gnome necro on live being able to cast the spell once and be the equivalent of that much damage in terms of hate... | ||
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#13
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Yes it was crazy hate on live until some time in PoP I believe. SK's get fucked enough with the XP penility, let them keep the uber aggro.
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#14
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It was disease counters that were what caused so much aggro, and some coding changes need to be made to account for this. If you played a shaman during the over DC era, and used disease based dots, you knew ever tick, aggro was going to possibly hit you. So where the initial 400 might be a bit high, adjustments on the disease counters, are where the aggro should be changed. That way all spells with disease counters, should make lots of aggro. It was sometime in PoP that they fixed disease counters. But, that being said. DC should be an aggro magnet, along with any spell that uses disease counters. Shaman slow anyone? Haynar | |||
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#15
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#16
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To be "real" classic, I would have to make the hate from spells based on disease counters, have a multiplier. And remove the direct 400 hate component. Then it would scale, with the spell's normal hate.
Haynar | ||
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#17
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So... are you planning to make shaman disease spells have crazy hate too, or what? Right now they certainly do not, not anywhere close to DC.
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#18
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__________________
Droxx - 60 Oracle!
Xord - 60 Phantasmist! Phillip - 60 Grandmaster! Celent - 60 Sorcerer! Stratah - 58 Troubadour! Joan - 58 Knight! Colin - 52 Rake! Guild Leader of <Eclipse> | |||
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#19
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When I have time, some adjustments might be made. I am focusing on other things right now.
Haynar | ||
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#20
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After the period of ban-ability it was decided that if it wasn't an exploit, it was still highly discouraged, and thus, ALL DoTs, ticked for half damage if you were running away. I was playing a lowbie enchanter at the time and remember it taking FOREVER to aggro kite sand scarabs. Ironically, I don't believe this applied to bards. Whatever the case, SoE apparently somehow never considered that giving a class both movement impairment AND Damage Over Time spells would result in stacking them and playing 'Nanni-nanni-boo-boo, You can't catch me!" with mobs that would make most into paste. Go Figure. There was a good bit of time when the only ones not going toe-to-toe in combat, or root-rotting were wizards (snare+rain) and necros (snare/fear/dot/pet). Bards were the only ones that were still effectively kiting in the traditional sense. 'Twas a sad time for druids, to be sure. Edit: DC on my shaman rocked my world every time I cast it. I've cast it exactly twice on my lowbie necro, as my pet doesn't have a prayer of holding aggro when I stack just Heat Blood and Darkness. No way am I gonna get DC off without wearing the mob all up in my grille. I swear they remember that shit even through Feign Death. It'd kick ass if you were gonna aggro kite, though. Hmmmmm. | |||
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Last edited by quellren; 10-15-2010 at 11:43 PM..
Reason: Pertinent info to the discussion
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